Dragging to the content browser from an open import selection window will cause an assertion crash

Tools - Import - Jun 21, 2016

Using a very specific way of importing an FBX will cause a crash assertion that closes the editor without opening crash reporter. Essentially when using the import button in the content browser and ...

Animations imported with Skeletal Mesh are not marked as dirty and don't get saved

Tools - Import - Jun 21, 2016

Animations imported with Skeletal Mesh are not marked as dirty and don't get saved. They disappear when the editor is restarted. This does not occur in 4.11 or 4.13. ...

Reimporting a static mesh will reset Static Mesh Collision Presets

Tools - Import - Jun 20, 2016

Collision presets are reset when reimported for any static mesh. If importing and overwriting the original mesh I would expect these to be wiped but when reimporting an updated version of the mesh I ...

The Ability to Import Compatible Assets While Maintaining Original Folder Structure No Longer Functioning

Tools - Import - Jun 17, 2016

Before UE4.12 A user could drag a folder and its sub-directories from the Finder in Windows into the Content Browser and it would keep the folder structures. Now, doing the same results in the asset ...

Importing a t3d filetype will cause a crash

Tools - Import - Jun 15, 2016

!!! Changes between version 4.12 and 4.13 for importing these !!! 4.12 There is a crash when importing any t3d (legacy) file through File > Import Into Level using the t3d file option. 4.13 The ...

Reimport factory not being called for import enabled by plugin

Tools - Import - Apr 25, 2016

A user reported a problem that started occurring with 4.10 and didn't occur in 4.9.2 (Was unable to get a project in 4.9.2 and thus unable to confirm his claims, therefore I'm not marking this as a ...

Exporting and Reimporting static mesh created from BSP brush crashes editor

Tools - Import - Apr 12, 2016

Editor crashes if a bsp brush is turned into a static mesh, then that static mesh is exported from the editor and reimported. Frequency: 3/3 Crashreporter: [Link Removed] Regression? (Yes), issu ...

Premature prompt with failed import when Importing LOD Level for Skeletal Mesh

Tools - Import - Apr 7, 2016

When importing a LOD Level for Skeletal Meshes, the user is greeted with a windows directory window and a message that states "Failed to import mesh for LOD level 1" As the user states, this is a s ...

FBX imports non-sequentially named Skinxx id's will not import all material elements

Tools - Import - Jan 25, 2016

When importing an asset that is using the naming convention for SkinXX to order material elements does not work properly when the elements are not sequential. Any material that is not in sequential ...

MayaLT LOD groups fail to import into the editor

Tools - Import - Jan 20, 2016

Given a simple LOD Group setup in MayaLT 2016 and exported with Default settings from LT as a 2014/15 FBX File, the FBX Fails to import. Given the same setup in Maya 2016 and Export Settings, the F ...