Add to fbx importer an option to force "reset to fbx" behavior when doing automation reimport

Tools - Import - Mar 3, 2020

We want to have the possibility to force the "reset to fbx" conflict material behavior to automated fbx reimport. Not sure yet where to put the optionvisible in the fbx reimport dialoga per project ...

Unable to Import Alembic Files in UE4

Tools - Import - Feb 25, 2020

We have written a plugin for UE4 that allows Unreal users to import and set up Megascans assets into Unreal Engine. Recently we added Alembic files to our assets and also updated all our plugins to ...

FloatCurves Can't Be Exported As .csv or .json

Tools - Import - Feb 12, 2020

You can't export FloatCurves as .csv or .json. You can reimport as .csv or .json. Found in 4.24.2 CL#10758860 Reproduced in 4.23.1 CL#9631420, 4.25 Main CL#11318998 ...

Crash when reimporting staticmesh fail

Tools - Import - Feb 12, 2020

When a re import fail, we currently delete the package which in a reimport case produce a crash later. If a reimport fail we should abort and make sure the asset is not touch and exactly like it wa ...

Normals and Tangents cannot be load correctly when re-importing Skeletal Mesh

Tools - Import - Jan 31, 2020

This problem started in 4.24 and not in 4.23. CL 9114926 seems to be relevant. ...

Importing fbx with armature resulting in crash

Tools - Import - Jan 20, 2020

Importing an fbx file with armature on MAC results in crash Tested: 4.23.1 CL#9631420, 4.25 CL#10889200 ...

FBX SkeletalMesh Importer: unskinned group are added has bone when importing SK

Tools - Import - Jan 10, 2020

In the fbx Fighter_Jenny is a null object that is not skin to the mesh. null object that are not skin should be remove from the skeleton, at least at the root. Often people want to add a group to al ...

FBX Scene imports with an addition Scene Root in the Hierarchy

Tools - Import - Jan 9, 2020

There seems to be a second Scene root being created when importing an fbx scene. Something of note is that in the scene import dialogue we only see one "RootNode" listed. This has been found to occ ...

Reimport using reset material in the material conflict should rehook to existing matching material

Tools - Import - Jan 8, 2020

We currently cannot do this because the material import option are not save in the asset import data, so it search only in the local folder of the reimport mesh, those settings should be saved ...