[CrashReport] UE4Editor-UnrealEd!UnFbx::FFbxImporter::BuildStaticMeshFromGeometry

Tools - Import - Nov 15, 2019

Generated from CrashReporter ...

Importing .glb file results in crash

Tools - Import - Nov 13, 2019

When importing a .glb file from Blender, the editor crashes. The user has been able to import other .glb files, but ran into an issue with the one provided being unable to be imported.  ...

sRGB flag is enabled when importing hdr image file

Tools - Import - Oct 23, 2019

The sRGB flag is enabled when importing hdr files. This is disabled in PostEditChangeProperty, but remains enabled if we do not edit the file. I think the sRGB flag should be disabled for hdr image ...

LOD Picker does not update to reflect the correct Number of LODs in the Skeletal Mesh Editor

Tools - Import - Sep 27, 2019

There seems to be an issue with the LOD Picker not updating after The LOD does not update to the default LOD0 or Auto LOD after Number of LODs changes, creating an invalid range for the currently se ...

Generate Lightmap UVs Fails Very Frequently on FBX Imported Meshes

Tools - Import - Sep 24, 2019

Generate Lightmap UVs fails very frequently on FBX imported meshes.  Found in 4.22 CL# 7053642, 4.23 CL# 8386587, 4.24 CL# 8971176 ...

Morpher Animation incorrect if Names Overlap on Imported Mesh

Tools - Import - Sep 19, 2019

Overlapping names are imported (with extra renaming), however they fail to attach the animation. Found in 4.22 CL# 7053642, 4.23 CL# 8386587, and 4.24 CL# 8748719 ...

Normals Not Imported If Mesh Has A Morpher

Tools - Import - Sep 19, 2019

If a mesh has 'Morpher' modifier on it (even disabled) normals won't be imported, the same meshes imported normals correctly once the morpher component is deleted. Found in 4.22 CL# 7053642, 4.23 C ...

Crash when trying to export unsupported Paragon Skeletal Mesh asset in 4.23

Tools - Import - Sep 11, 2019

When the user tries to export the Skeletal Mesh of TwinBlast (a paragon character that can be purchased off the marketplace) in 4.23. As of the time of logging this bug it is not supported in 4.23, ...

Exported Morph target Animation sequences behaves differently in Max or Maya vs in UE4

Tools - Import - Sep 2, 2019

After invested, noticed that the exported morph target animation generated two separated Morph Modifier for each individual Morph Target in Max to achieve the final result instead of using only one ...