[CrashReport] UE4Editor-UnrealEd!UnFbx::FFbxImporter::BuildStaticMeshFromGeometry

Tools - Import - Nov 15, 2019

Generated from CrashReporter ...

Importing .glb file results in crash

Tools - Import - Nov 13, 2019

When importing a .glb file from Blender, the editor crashes. The user has been able to import other .glb files, but ran into an issue with the one provided being unable to be imported.  ...

Morpher Animation incorrect if Names Overlap on Imported Mesh

Tools - Import - Sep 19, 2019

Overlapping names are imported (with extra renaming), however they fail to attach the animation. Found in 4.22 CL# 7053642, 4.23 CL# 8386587, and 4.24 CL# 8748719 ...

Normals Not Imported If Mesh Has A Morpher

Tools - Import - Sep 19, 2019

If a mesh has 'Morpher' modifier on it (even disabled) normals won't be imported, the same meshes imported normals correctly once the morpher component is deleted. Found in 4.22 CL# 7053642, 4.23 C ...

Crash when trying to export unsupported Paragon Skeletal Mesh asset in 4.23

Tools - Import - Sep 11, 2019

When the user tries to export the Skeletal Mesh of TwinBlast (a paragon character that can be purchased off the marketplace) in 4.23. As of the time of logging this bug it is not supported in 4.23, ...

Exported Morph target Animation sequences behaves differently in Max or Maya vs in UE4

Tools - Import - Sep 2, 2019

After invested, noticed that the exported morph target animation generated two separated Morph Modifier for each individual Morph Target in Max to achieve the final result instead of using only one ...

Bone namespaces aren't properly handled by FillRecursivelySkeletonCompareData

Tools - Import - Aug 7, 2019

Incorrect warnings can be given when re-importing Skeletal meshes as FillRecursivelySkeletonCompareData does not use FFbxImporter::MakeName. ...

On static mesh import correctly named materials in project aren't automatically applied

Tools - Import - Jul 16, 2019

When importing a static mesh into a project with the appropriately named materials in it already they won't apply to the mesh automatically when setting Search Location to All Assets without being i ...

SkeletalMesh import do not add and assign LOD only material

Tools - Import - Jun 5, 2019

The skeletal mesh importer do not add and assign material for the LOD when we import them in the same file has the base LOD. ...