Crash when trying to export unsupported Paragon Skeletal Mesh asset in 4.23

Tools - Import - Sep 11, 2019

When the user tries to export the Skeletal Mesh of TwinBlast (a paragon character that can be purchased off the marketplace) in 4.23. As of the time of logging this bug it is not supported in 4.23, ...

Exported Morph target Animation sequences behaves differently in Max or Maya vs in UE4

Tools - Import - Sep 2, 2019

After invested, noticed that the exported morph target animation generated two separated Morph Modifier for each individual Morph Target in Max to achieve the final result instead of using only one ...

FBX imported skeletal mesh has incorrect axis directions

Tools - Import - Aug 20, 2019

The axis the FBX is imported with has been inversed from prior versions. See attached screenshots. This causes issues specifically with vehicles, where the movement is happening into the forward dir ...

Bone namespaces aren't properly handled by FillRecursivelySkeletonCompareData

Tools - Import - Aug 7, 2019

Incorrect warnings can be given when re-importing Skeletal meshes as FillRecursivelySkeletonCompareData does not use FFbxImporter::MakeName. ...

On static mesh import correctly named materials in project aren't automatically applied

Tools - Import - Jul 16, 2019

When importing a static mesh into a project with the appropriately named materials in it already they won't apply to the mesh automatically when setting Search Location to All Assets without being i ...

Staticmesh asset sometime mess material ID when reimporting fbx or get rebuild

Tools - Import - Jul 9, 2019

We need to investigate more what happen during this reimport with the material ID. The asset can also be broken when the DDC get dirty and the asset is rebuild. ...

SkeletalMesh import do not add and assign LOD only material

Tools - Import - Jun 5, 2019

The skeletal mesh importer do not add and assign material for the LOD when we import them in the same file has the base LOD. ...

Importing a Binary version of an FBX with the option Use T0As Ref Pose enabled will cause deformations of the mesh

Tools - Import - Jun 3, 2019

When importing a binary FBX with the option Use T0As Ref Pose enable it appears that some models will be slightly deformed (see attached image). ...

Geometry Cache crashing when loading async in a cooked build

Tools - Import - May 15, 2019

Geometry cahces check if they are in the game thread, which causes a crash when their packages are async loaded in a cooked build. ...