Importing specific Alembic geometry cache fails

Tools - Import - Oct 3, 2018

According to Licensee this problem seems to be caused by the time to sample the data. By changing the time to frame number, the import seems to be successful. \Engine\Plugins\Experimental\AlembicI ...

Custom Stencil/ Depth not working on GeometryCache actors

Tools - Import - Jul 10, 2018

When using a custom stencil on GeometryCache actors it does not work in editor or render pass. Found in 4.20 Preview 5 CL# 4173640 and 4.21 CL# 4198240 ...

Importing folder with a period in its name causes crash

Tools - Import - May 15, 2018

Folders with periods in the name will crash when attempting to import them. ...

Asset Changes Location in Static Mesh Editor When Reimported

Tools - Import - Feb 20, 2018

Mesh changes location in the editor and mesh editor when it is reimported through the mesh editor Related: [Link Removed] (crash) ...

Exporting and Importing Alembic File from Maya to Unreal Adds Extra Frame to Animation

Tools - Import - Jan 5, 2018

When importing an Alembic file into Unreal Engine an extra frame is added automatically to the frame range in the import settings -abc file has been brought into Maya 2016 and exported again as an ...

Face Normals are Locked to the Direction They Face on Import with Alembic

Tools - Import - Jan 5, 2018

Normals do not stay with the face of the asset that has been imported using Alembic whle animating -use import settings for documentation and check Recompute Normals and Force One Smoothing Group P ...

Importing FBX creates new materials when using the search materials import setting

Tools - Import - Nov 1, 2017

There is an issue when importing FBX that creates new materials when using the search materials import setting. Instead of being able to use the material that is in the Base Material name, the textu ...

When importing multiple meshes at once and change the Uniform Scale meshes import at different sizes

Tools - Import - Sep 21, 2017

When a large quantity (about 50 in this case) are imported simultaneously, and the Import Uniform Scale is changed to any other number besides 1, random meshes differ in size. This happens regardles ...

[CrashReport] UE4Editor_CoreUObject!FUObjectArray::AllocateSerialNumber() [uobjectarray.cpp:307]

Tools - Import - Sep 20, 2017

This is a somewhat common crash in 4.17. Users have not provided any descriptions of their actions when the crash occurred. Source Context 304 int32 FUObjectArray::AllocateSerialNumber(in ...

[CrashReport] USpeedTreeImportFactory::FactoryCreateBinary()

Tools - Import - Sep 19, 2017

This is a common and longstanding SpeedTree import crash that has occurred since at least 4.14 for over 100 users. This seems to be the same issue as a previous Jira from 4.10 which was closed wit ...