Reimporting a static mesh causes a significant change of view in the Static Mesh Editor Viewport from the original view.

Tools - Import - Jan 13, 2017

Reimporting a static mesh causes a significant change of view in the Static Mesh Editor Viewport from the original view. (See attached images) Regression: No ...

Multiple Materials not assigned to Mesh on Import

Tools - Import - Jan 6, 2017

Not all material elements are created and assigned to the static mesh using multiple materials. With the attached mesh, only the first element is created and the other two are left non-existent. I c ...

Editor Crashes when importing some FBXs with multiple Material IDs in 4.14.2

Tools - Import - Jan 5, 2017

This is a regression in behavior between 4.14.1 and 4.14.2! The editor will crash when importing FBX meshes that have multiple material ID assignments. If it's a single material ID it will import w ...

Crash reimporting an FBX with LODs and Morph Targets, but leaving "Import LODs" disabled

Tools - Import - Jan 4, 2017

Error message: Assertion failed: ImportedResource->LODModels.IsValidIndex(LODIndex) [Link Removed] [Line: 282] Source Context: 270 * Constructor. 271 * Converts a skeletal mesh to ...

Crash occurs when importing attached FBX with default import settings

Tools - Import - Dec 22, 2016

While verifying a bug for 4.15 UE-39952 , I tried to repro in 4.14.2 and the editor crashed while attempting to import the attached FBX In 4.15, the Editor does NOT crash a window pops up stating t ...

Reimport Does Not Honor "Combine Meshes" Initial Setting

Tools - Import - Dec 14, 2016

When reimporting a mesh that was originally imported with "Combine Meshes" off it will come back in as a combined mesh. ...

Auto Reimport crash with some file paths

Tools - Import - Dec 14, 2016

Auto Reimport source paths can cause a crash with the editor. I couldn't narrow down in my limited testing what would cause the crash vs what would not with these file paths. The one in my attached ...

Bone Hierarchy not updated when reimporting skeletal mesh

Tools - Import - Dec 14, 2016

Bone Hierarchy not updated when reimporting skeletal mesh. Now, I get that updating the skeleton hierarchy could be disastrous if you had another mesh using the same skeleton and that it'd be reall ...

Textures Won't Update If Source Path Is Different From Dropped In File

Tools - Import - Dec 6, 2016

When importing an asset (in this case a texture) that already exists in the content folder with another texture that is in a different location than the source file, the texture will not overwrite t ...

Crash Importing some assets with "Keep Overlapping Vertex"

Tools - Import - Nov 29, 2016

Download offending asset here: [Link Removed] Error message: Assertion failed: NewPosition >= 0 [Link Removed] [Line: 452] Source Context: 438 virtual ~FFileHandleWindows() 439 ...