Drag and Drop Import option allows folders with space in name

Tools - Import - Jul 7, 2017

By using the drag and drop import feature, users can import files that contain spaces in the name. This causes an error in the editor where files inside it cannot save because of the name. Renaming ...

Monitor Directories does not prompt for re-import if change is made

Tools - Import - May 26, 2017

In the 4.16 Binary build When making changes to an asset that is set up for auto import, or in a folder that is a Content Monitored directory, changes made do not get detected by the engine. Regres ...

Morph targets created on Reimport when "Import Morph Targets" is disabled

Tools - Import - Mar 13, 2017

Morph targets created on Reimport when "Import Morph Targets" is disabled ...

Crash using Import Commandlet on FBX that gets "Bones are too small" error when imported manually

Tools - Import - Feb 23, 2017

Crash using Import Commandlet on FBX that gets "Bones are too small" error when imported manually Error from manual import: Warning The bone size is too small to create Physics Asset 'ButterflyVa ...

Crash when Reimporting SpeedTree asset with Billboard Material reset to the default World Grid Material

Tools - Import - Feb 7, 2017

A crash occurs when reimporting a SpeedTree asset after clearing the material billboard element and setting it to the default world grid material. The licensee reporting the issue mentions to worka ...

If Import animation is not enabled then morph targets will not be imported even if the model has them.

Tools - Import - Feb 1, 2017

Importing an asset with morph targets enabled, but with import animation disabled does not import morph targets. Note: if you open the asset and press re import the asset's blend shapes will reimpo ...

Reimporting a static mesh causes a significant change of view in the Static Mesh Editor Viewport from the original view.

Tools - Import - Jan 13, 2017

Reimporting a static mesh causes a significant change of view in the Static Mesh Editor Viewport from the original view. (See attached images) Regression: No ...

Multiple Materials not assigned to Mesh on Import

Tools - Import - Jan 6, 2017

Not all material elements are created and assigned to the static mesh using multiple materials. With the attached mesh, only the first element is created and the other two are left non-existent. I c ...

Editor Crashes when importing some FBXs with multiple Material IDs in 4.14.2

Tools - Import - Jan 5, 2017

This is a regression in behavior between 4.14.1 and 4.14.2! The editor will crash when importing FBX meshes that have multiple material ID assignments. If it's a single material ID it will import w ...

Crash reimporting an FBX with LODs and Morph Targets, but leaving "Import LODs" disabled

Tools - Import - Jan 4, 2017

Error message: Assertion failed: ImportedResource->LODModels.IsValidIndex(LODIndex) [Link Removed] [Line: 282] Source Context: 270 * Constructor. 271 * Converts a skeletal mesh to ...