FBX Scene Importer sets actors in Blueprint to movable when reimporting

Tools - Import - Nov 28, 2016

When using the FBX Scene Import into Level with default settings so that the actors in the BP import as static, if you reimport them they will then be set to Movable in the BP. This is not a regre ...

Crash with FBX Import as Skeletal Mesh

Tools - Import - Nov 22, 2016

Using the test asset provide the editor will crash when changing the import to Skeletal Mesh. This is a regression from 4.13 where this could be imported as Skeletal Mesh without issue. In 4.14 an ...

Imported Materials Are Not Assigned To Correct Element Index Based Off Mat ID (3dsMax)

Tools - Import - Nov 17, 2016

When importing a mesh with material IDs from 3dsMax they will get assigned to different element numbers than intended. This worked 4.13.2 Binary CL 3172292 Is Broken in 4.14 Binary CL 3195953 ...

Blender exported assets flip material elements on import in 4.14 P1

Tools - Import - Nov 7, 2016

In 4.14 Preview 1, assets imported from Blender 2.77a flip material elements, causing materials to appear incorrectly once placed in level. Regression (yes) issue (does not) occur in 4.13.2 ...

FBX sockets (that are parented to a mesh) import rotated when using axis conversion

Tools - Import - Nov 4, 2016

If you have socket locators parented to the mesh in Maya and you have a Y-Up environment, the sockets will import to UE4 with an incorrect orientation. See attached images. ...

Cooking Fails After FBX Imports Within Only Spot Lights

Tools - Import - Nov 4, 2016

When importing an FBX file with only lights (in this case) via the "Import Into Level" feature this will cause the cook to fail. This can be resolved by adding geometry into the FBX file. ...

Static Mesh Sockets are not updated on reimport

Tools - Import - Nov 3, 2016

Static Mesh Sockets are not updated on reimport Might be the same as UE-5657, but decided to open a new report. ...

Uniform Scale has no effect on .fbx's imported with "Transform Vertex to Absolute" unchecked

Tools - Import - Oct 25, 2016

Uniform Scale has no effect on .fbx's imported with "Transform Vertex to Absolute" unchecked. NOTE: This was tested with assets from both 3DS Max and Blender. Regression (no) issue (does) occur ...

Importing mesh with Materials and Textures created default white materials

Tools - Import - Sep 21, 2016

REGRESSION: YesWORKING: 3132914 (Dev-Editor merge into Main)BROKEN: 3133983 FBX files referencing external textures via absolute path are no longer resolved correctly. This used to work - as seen w ...

Skeletal Meshes keep reference to unused Material IDs

Tools - Import - Sep 7, 2016

When importing a FBX with multiple materials and some of them are unused from their setup, they will still be referenced by the skeletal mesh in the Details Panel in the level editor, but in the Per ...