Static Mesh Sockets are not updated on reimport

Tools - Import - Nov 3, 2016

Static Mesh Sockets are not updated on reimport Might be the same as [Link Removed], but decided to open a new report. ...

Importing mesh with Materials and Textures created default white materials

Tools - Import - Sep 21, 2016

REGRESSION: YesWORKING: 3132914 (Dev-Editor merge into Main)BROKEN: 3133983 FBX files referencing external textures via absolute path are no longer resolved correctly. This used to work - as seen w ...

Skeletal Meshes keep reference to unused Material IDs

Tools - Import - Sep 7, 2016

When importing a FBX with multiple materials and some of them are unused from their setup, they will still be referenced by the skeletal mesh in the Details Panel in the level editor, but in the Per ...

Lightmap Coordinate Index is not automatically set to 1 on import any longer with lightmap UV

Tools - Import - Sep 6, 2016

When importing a static mesh with a second UV channel setup for the lightmap the second UV is no longer being automatically assigned as the lightmap coordinate index. In 4.12 the second UV detected ...

FBX & OBJ Files no longer Import with their UVs Depending on Software Used

Tools - Import - Sep 6, 2016

Importing an OBJ file no longer imports the UVs. Test asset included for OBJ and FBX version of the same file. Added Test FBX from SketchUp Tested with: 4.12.5 CL-3039270 - Working 4.13.0 CL-31 ...

Crash when Importing .OBJ using the File > Import into Level Option

Tools - Import - Sep 6, 2016

This JIRA is being entered as a result of it being one of the top crashes in 4.13.0. Error message: Access violation - code c0000005 (first/second chance not available) Source Context: 1671 ...

FBX Transform does not scale skeletal mesh with multiple pieces properly using the Import Uniform Scale option

Tools - Import - Aug 15, 2016

Importing a skeletal mesh fbx from blender and setting the Import Uniform Scale option for the mesh to a higher value, like 100, results in only one of the meshes being scaled while the other is lef ...

Memory leak when importing assets

Tools - Import - Aug 15, 2016

When importing assets, memory usage climbs but is never freed. ...

FBX Import into Level node rotation

Tools - Import - Aug 9, 2016

User has pointed out that generating FBX files through C++ causes the level nodes and a light node. I'm not fully versed with this, so the notes from the user may be more helpful for their descript ...

Full Scene Importer resets overrides when reimporting asset

Tools - Import - Jul 5, 2016

When using the Blueprint Hiearchy Type for creation on the Full Scene Importer if you've previously imported and set some of the settings like the Override Lightmap Resolution via the BP and then re ...