Emissive Input required for Landscape Painting to Appear Correctly when using Emissive Color and Make Material Attributes property Enabled

Tools - Landscape - May 1, 2017

When using the Make Material Attributes and landscape layer blends, if an Emissive input is being utilized on any one layer, the other layers must also utilize the emissive input in order for it to ...

Crash when applying a LandscapeVisibilityMask material to a Landscape's material slot

Tools - Landscape - Apr 28, 2017

Crash that occurs when applying a masked material (with LandscapeLayerBlend and LandscapeVisibilityMask) to a Landscape's material slot. This is a regression: broken in 4.16.0 CL 3405315 worked in ...

Landscape Editor brush is missing the highlight sphere

Tools - Landscape - Apr 3, 2017

Noticed a change in the landscape editor brush. It appears it is missing the highlight sphere. This is also occurring in //UE4/Main This is a regression from the last time this test was ran in th ...

DDC corruption creates incorrect pasted topology when using Landscape Copy / Paste Tool

Tools - Landscape - Apr 3, 2017

I noticed that the copy and pasted section of the level was being painted while I was painting a nearby section of the level. This weird yellow color appeared and I undid and redid the paint to make ...

Landscape Grass Output Instances begin to float when using the Retopologize Tool

Tools - Landscape - Mar 14, 2017

When using the Retopolgize tool on a landscape that is utilizing the Landscape Grass Tool, any pre-existing grass types will begin to float and transform their locations. The only way myself and th ...

Crash when changing multiple Landscape Blend Layer nodes from Weight blend to Height blend

Tools - Landscape - Mar 13, 2017

A crash occurs when setting the Blend Type for multiple Landscape Layer Blend nodes from Weight Blend to Height Blend. ...

Ensure condition failed: PrimitiveComponent tried to render with Material MaterialInstanceDynamic, which was not present in the component's GetUsedMaterials results

Tools - Landscape - Feb 22, 2017

Top 10 ensure in 4.15. There was a fix submitted for UE-39774 which was verified as following those steps to reproduce no longer causes this. ...

Ensure Condition Failed when sculpting terrain

Tools - Landscape - Feb 21, 2017

When sculpting terrain, an Ensure Condition Failed occurred. The Editor froze for several seconds before regaining responsiveness. This issue is rare as I have only been able to get it to occur onc ...

Crash adding component to landscape

Tools - Landscape - Feb 13, 2017

REGRESSION Yes, does not occur in 4.15. Editor crashes when the user adds a component to their landscape. ...

Ensure when using Ctrl Z to undo painted landscape - UE4Editor_Engine!FPrimitiveSceneProxy::VerifyUsedMaterial() primitivesceneproxy.cpp:599

Tools - Landscape - Feb 9, 2017

Note This is a one off crash, that I was not able to reproduce it again. Quickly changing the materials on landscape by painting and undo-ing seems to create this rendering crash ...