Ensure encountered when using the Copy/Paste sub-tool in sculpt mode

Tools - Landscape - Jan 11, 2017

The following ensure was encountered in the output log:UE4Editor_Engine!FPrimitiveSceneProxy::VerifyUsedMaterial() primitivesceneproxy.cpp:598 UE4Editor_Engine!FMeshElementCollector::AddMesh() sce ...

Crash when Saving Level after Successfully Building with Lightmass on Large Landscapes

Tools - Landscape - Jan 4, 2017

A crash occurs when attempting to save a level after building static lighting for a large landscape. I was originally investigating a memory leak issue with landscapes, and the user provided the pa ...

Single digit frame rate when sculpting landscape foliage.

Tools - Landscape - Dec 9, 2016

Getting a performance hit when sculpting landscape that has foliage on it. ...

Landscape components render black

Tools - Landscape - Dec 1, 2016

Workaround:Open the Landscape Material and click SaveReload the level Landscape components render black upon first-time compile. Observed in QA-Landscape - several chunks of the Landscape were bla ...

Landscape Sculpt Brush Gets Hidden Unexpectedly

Tools - Landscape - Nov 28, 2016

While sculpting (holding left mouse button) if you press the right mouse button the brush will disappear. The brush will remain hidden while sculpting until the right mouse button is pressed once ag ...

Crack Free Displacement is Flattening Displacement on Landscapes

Tools - Landscape - Nov 18, 2016

If a user enables 'Crack Free Displacement' when using tessellation on landscapes, the displacement becomes flattened. This does not occur on regular static meshes, and seems to be tied only to land ...

Landscape Grasstype warning causes log spam when landscape is streamed in or out

Tools - Landscape - Nov 16, 2016

Using the Landscape Grasstype will generate log spam for the number of Landscape components being used or if using World Composition will generate a log warning for each tile used. The warning ind ...

Landscape Mode automatically turns on Game View in Viewport

Tools - Landscape - Oct 31, 2016

Landscape Mode automatically turns on game view in the level Viewport. Regression (yes) issue (does not) occur 4.13.2 ...

Crash when Toggling Landscape Mode with Hidden Sub-Level containing a Landscape

Tools - Landscape - Oct 28, 2016

A crash occurs when you have a hidden Sub-level containing a landscape and you attempt to toggle the Landscape Mode after re-opening the project. The licensee has authored their own fix for this is ...

Disabling 'Use Landscape Lightmap' option Skewing Procedural Foliage Instances

Tools - Landscape - Oct 24, 2016

Disabling the 'Use Landscape Lightmap' when using procedural foliage, will skew the placed instanced meshes. Regression? Yes, this issue did not occur in the 4.13.1 release. ...