Sculpting on Edge of Landscapes produces Random results on Mac

Tools - Landscape - Oct 10, 2016

When sculpting on the edges of landscapes, the changes in the landscapes height can be random and inconsistent. The user reporting this issue tested on an iMac 5k with AMD Radeon R9 M395X 4096 MB. ...

Crash editing landscape when using LPV

Tools - Landscape - Oct 6, 2016

Landscape UI Elements are not visible

Tools - Landscape - Oct 4, 2016

Per conversation between Gareth and Mike, it was determined the Landscape tool is in Game Mode by default. Within the Landscape Tool, all UI elements are disabled by default. This has been observed ...

Framerate drops significantly when attempting to import heightmaps

Tools - Landscape - Sep 30, 2016

Framerate drops significantly when attempting to import heightmaps. Once the heightmap is imported this error is no longer prevalent, but during the preview there is a ~80-100 FPS drop. Regression ...

Crtl Z Does not Undo Settings Edits in Landscape mode

Tools - Landscape - Sep 28, 2016

This was discovered through reworking a test case. I noticed the bug when I was hitting crtl Z through all of my edits and noticed that the brush size value did not change even though the notificati ...

[CrashReport] UE4Editor_Landscape!ULandscapeInfo::UnregisterActor() [landscape.cpp:1856]

Tools - Landscape - Sep 21, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Assertion failed: LandscapeActor.I ...

LODBias causes landscape component to stop rendering if set >0 and Forced LOD set to -1

Tools - Landscape - Sep 12, 2016

LODBias causes landscape component to stop rendering if set >0 and Forced LOD set to -1. NOTE If Forced LOD is set to 0, the component renders correctly. ...

Realtime Rendering in Viewport Toggle not Working as Expected

Tools - Landscape - Sep 12, 2016

When switching editor modes Realtime rendering will always switch back to enabled unless you are in "Place" mode. While in "Place" mode the editor will remember your setting for Realtime rendering i ...

Crash in landscape editor with early Z pass

Tools - Landscape - Sep 12, 2016

The landscape editor crashes on the "paint" tab if "Early Z pass" and "Movables in early Z" are enabled in the project settings and the landscape material is either masked or uses pixel depth offset ...

Level will crash if Landscape material layer can't find LayerInfo file.

Tools - Landscape - Sep 8, 2016

Artist had problem open his level after LayerInfo file was deleted ...