Weight Layers and Alpha Layers on Material create Black areas when Painted on a Landscape

Tools - Landscape - Oct 19, 2015

Painting on a landscape layer with both an Alpha Layer and Weighted Layer creates black areas. Per documentation painting with an alpha layer should smooth over black areas when multiple weighted la ...

Crash on Exiting or Starting PIE with Weight Blended Landscape on ES2 Preview Level

Tools - Landscape - Oct 8, 2015

When you are in Rendering Preview Level ES2 (Mobile/HTML) and have a level which has a landscape with weight-blended layered material painted on, PIE will crash on Start of or Exit from. [Link Remo ...

Overlap events do not trigger on landscapes

Tools - Landscape - Sep 24, 2015

Overlap events do not fire on landscapes ...

Changing Material for Landscapes with Visibility tool causes Crashes

Tools - Landscape - Sep 3, 2015

After a user creates a hole using the visibility tool on a landscape UE4 crashes. ...

Landscape 'crack free displacement' option causes landscape layer coords and UVs to be wrong

Tools - Landscape - Aug 25, 2015

If you check the 'crack free displacement' option in a landscape material, it seems to break the results of both the landscape layer coords and regular UV input node. Worldposition is not affected. ...

Pressing "+" element in landscape grass type asset crashes editor

Tools - Landscape - Jul 31, 2015

Creating a landscape grass type and then pressing the + to add an element crashes the editor. Frequency: 2/2 Crashreporter: not currently available ...

Grass draws on landscape holes

Tools - Landscape - Jul 14, 2015

Grass output in materials draws over masked locations, such as landscape visibility holes. ...

Cannot paint landscape layers onto tiled landscapes

Tools - Landscape - Jun 30, 2015

paint layers do not take effect on all tiled layers that have a material incorporated if a user attempts to paint on them from the persistent level. ...

When using object lit by the Indirect Lighting Cache sometimes the cache will not load correctly for movable objects when a level is streamed that contains a landscape

Tools - Landscape - Jun 26, 2015

When setting up a scene with a persistent level and any sublevel that contains a landscape that is loaded via load stream level node in the level BP can cause the ILC to not be correctly assigned fo ...

Landscape with 3 layers has corrupt texture coordinates when running on iOS/Metal

Tools - Landscape - Jun 26, 2015

Landscape with 3 layers renders with corrupted texture coordinates for one of the layers when running on iOS/Metal. Disabling the LANDSCAPE_BUG_WORKAROUND shader file fix causes the problem to occu ...