Precomputed Visibility no longer calculated on Landscapes

Tools - Landscape - Jun 24, 2015

Placing a Precomputed Visibility Volume around or through a landscape does not seem to calculate precomputed visibility for that landscape. This is a regression from behavior in 4.7.6. Also Tested ...

Adding material to tiled landscape via details pane causes editor to crash

Tools - Landscape - Jun 22, 2015

If a material is added to a tiled landscape via the details pane, the editor crashes. Frequency: 3/3 CrashReporter: [Link Removed] ...

Landscape cooked heightmap and Physical Material mismatch

Tools - Landscape - Jun 19, 2015

Several users have reported crashes where the Heightfeild loaded from the DDC and physical material list do not match. Suggest adding the number of physical materials to part of the cooked heightma ...

Landscape Materials Layers Show "none" but are Still Able to Paint on Landscape

Tools - Landscape - Jun 15, 2015

Landscape material layers show "none" after generating weight blended layers in landscape paint mode. The landscape layers are painted as normal but do not show that any layer is assigned. ...

Crash when Applying Hole Material to Imported Tiled Landscape with World Composition

Tools - Landscape - Jun 11, 2015

A crash occurs when importing a tiled landscape, via the 'Levels' window with World Composition enabled, and applying a material to the 'Hole Material' slot. You can also re-apply a default material ...

Landscape Layer Blend Nodes Improperly Update when Input Pins are Changed from Weight/Alpha to Height Blends

Tools - Landscape - Jun 3, 2015

Landscape layer blend nodes do not properly update input pins when layer pins are changed from alpha/weight blends to a height blend if the pins are populated during the change. ...

Changes to Landscape Thickness not propegated to PhysX

Tools - Landscape - Jun 3, 2015

In 4.8 preview 4, it appears that changes made to a landscape actor's CollisionThickness property in the editor are not being replicated in physX [...] It appears that what happens is that the engin ...

Trace from cursor sporadically returns false if camera is positioned over 1k uu from character and mouse is over a landscape

Tools - Landscape - Jun 1, 2015

Trace returns false periodically when camera is positioned above 1k units from character if the cursor is over a landscape ...

Crash assigning spline mesh on tiled landscape

Tools - Landscape - Jun 1, 2015

Crash assigning mesh to spline on tiled landscape. ...

World Displacement is behaving incorrectly on Landscapes

Tools - Landscape - May 21, 2015

When applying a Landscape Layer Coordinate to a Base Texture and a Displacement Map Texture, the two textures do not line up correctly on a tessellated landscape. When reproducing this I noticed in ...