Memory Leak In PageAllocator When Packaged

Tools - Landscape - Aug 29, 2018

There is a Memory leak in PageAllocator when packaged. The leak can be stopped if "Landscape.Static" is used in console. Unable to test 4.19 since the provided project was 4.20, but Issue is reporte ...

If landscape was rotated, Ramp tool does not work properly

Tools - Landscape - Aug 15, 2018

If landscape was rotated, Ramp tool does not work properly. In particular, the debug display is not working properly.It is tilted diagonally. ...

[Landscape] returns Incorrect Physical Material

Tools - Landscape - Aug 13, 2018

Doing a line trace on a landscape does not return the correct physical material unless "Generate Overlap Events" was enabled after changing the physical material. If the physical material on the lan ...

Renaming or Moving a Map with a Landscape in it results in an error and fails to save map

Tools - Landscape - Jul 25, 2018

When renaming or moving a map with a landscape in it this will fail and an error prompt will appear. ...

Incorrect WorldType causes crash in ULandscapeSplinesComponent::CheckForErrors

Tools - Landscape - Jun 21, 2018

When adding a sub-level that contains a Landscape and Landscape Splines to an existing Level, it will cause a crash when building the lighting.  This issue was reported in 4.18.3 (CL 3832480) and t ...

[Landscape] only returns DefaultPhysicalMaterial when run in editor world

Tools - Landscape - Jun 19, 2018

Landscape will only return "DefaultPhysicalMaterial" when run in editor world. In game time it will return the proper physical material. Found in 4.19 CL# 4033788, 4.20 Preview 3 CL# 4135216 , 4.21 ...

Changing LODBias on landscape sections causes grass type placement issues

Tools - Landscape - Jun 6, 2018

Changing LODBias on landscape sections causes a grass type placement issues. The grass will be floating and rotated incorrectly. Found in 4.18 CL# 3832480,  4.19 CL# 4033788, 4.20 Preview 1 CL# 4 ...

Expose ULandscapeLayerInfoObject to blueprint as EditorApplySpline() blueprint function as an argument for this type

Tools - Landscape - May 22, 2018

Expose ULandscapeLayerInfoObject to blueprint as EditorApplySpline() blueprint function as an argument for this type. Some testing might be required to be sure it's not assumed somewhere in the code ...

Add a Landscape tool to redistribute components into a grid of streaming levels

Tools - Landscape - May 18, 2018

Add an option to the Change Component Size tool to distribute the newly created components into separate streaming levels based on a user-specified components-per-level value. It should create the s ...