Painted Landscapes have blacked out sections when deployed to a mobile device

Tools - Landscape - Mar 24, 2015

If a user uses a multi layered material to pain a landscape and then deploys this project to an iPhone 6 plus our an Android Samsung Galaxy Note3 (SM-N9005) parts of the landscape will appear to be ...

Landscape Layer blend node inconsistency

Tools - Landscape - Mar 24, 2015

When the landscape has no textures the landscape layer blend material node will render as the first layer. When painting only holes onto the landscape, the landscape will have a layer texture but st ...

Imported tiled landscapes into World Composition Browser have seams between landscape tiles

Tools - Landscape - Mar 19, 2015

Landscape seams appear between world composition browser imported heightmap tiles. Workaround: Run over seam with smoothing tool set to strength 0.0 ...

World Composition Browser sublevels register as edited/needs to be saved when levels browser is closed and reopened

Tools - Landscape - Mar 13, 2015

Sublevels appear dirty when the level browser is closed and re-opened. ...

Landscape LODDistanceFactor not applied to levels that were not loaded when it is changed

Tools - Landscape - Mar 13, 2015

Landscape LODDistanceFactor is not applied to levels that were not loaded when it is changed. Sample content shows a landscape in this state. Other landscape properties probably suffer from this s ...

GetHitResultUnderCursor does not always return true with landscape collision

Tools - Landscape - Mar 13, 2015

When using GetHitResultUnderCursor and pressing LMB over a landscape, there is a chance that the location chosen will return false when it should be returning true. It seems dependent on what area o ...

Quality settings should not affect landscape resolution

Tools - Landscape - Mar 10, 2015

Changing the quality settings (or having them change on you automatically in the editor) drops mips on landscape heightmap textures, which isn't desirable as it makes it look like there are collisio ...

Player Character does not collide with landscape

Tools - Landscape - Mar 8, 2015

UPDATE: 3/9/2015 Additional Information: User on thread https://answers.unrealengine.com/questions/186928/landscape-collison-issues-recreatelandscapecollisi.html reported workaround did not fix e ...

Crash in FLandscapeComponentSceneProxy::GetStaticBatchElementVisibility with tiny component size

Tools - Landscape - Feb 27, 2015

Loading a level with a landscape with a 7x7 component size and 2x2 subsections can crash when texture streaming is enabled ...

Tiled Landscapes imported with inverted Y axis rotation in World Browser

Tools - Landscape - Feb 23, 2015

When importing tiled landscapes into the world browser, the landscape tiles appear with inverted Y axis rotations. ...