[CrashReport] UE4Editor_Landscape!FLandscapeComponentSceneProxy::DrawStaticElements() [landscaperender.cpp:1631]

Tools - Landscape - Nov 5, 2018

User comments in crash group:Enabled Flat Tesselation on a Terrain Material.I saved the material. 1628 if (HasTessellationEnabled) 1629 { 1630 ***** UMaterialInstance* NonTess ...

Complex Landscape Collision is always used

Tools - Landscape - Oct 24, 2018

For landscapes, both the simple and complex collision are used when simulated against.  ...

Crash occurs when starting PIE on a level containing a FunctionalTest Blueprint and a sub-level with a landscape component in both levels

Tools - Landscape - Oct 23, 2018

Placing a FunctionalTest Blueprint into a level that contains a landscape component and a sub-level that also contains a landscape component results in a crash when PIE is started. This only occurs ...

Can't save level that has landscape layer material when moving level asset

Tools - Landscape - Sep 26, 2018

Can't save level that has landscape layer material when moving level asset. It look like regression,because it can save level asset in 4.19. This issue occur also that moving "Landsacape" level as ...

Importing a Landscape Layer with World Composition Enabled is Taking All Available Memory

Tools - Landscape - Sep 18, 2018

When importing layer information to a landscape the engine will freeze and consume all available memory. Unable to test in 4.19 due to provided project being made in 4.20. I have attached a log from ...

Memory Leak In PageAllocator When Packaged

Tools - Landscape - Aug 29, 2018

There is a Memory leak in PageAllocator when packaged. The leak can be stopped if "Landscape.Static" is used in console. Unable to test 4.19 since the provided project was 4.20, but Issue is reporte ...

If landscape was rotated, Ramp tool does not work properly

Tools - Landscape - Aug 15, 2018

If landscape was rotated, Ramp tool does not work properly. In particular, the debug display is not working properly.It is tilted diagonally. ...

[Landscape] returns Incorrect Physical Material

Tools - Landscape - Aug 13, 2018

Doing a line trace on a landscape does not return the correct physical material unless "Generate Overlap Events" was enabled after changing the physical material. If the physical material on the lan ...

Renaming or Moving a Map with a Landscape in it results in an error and fails to save map

Tools - Landscape - Jul 25, 2018

When renaming or moving a map with a landscape in it this will fail and an error prompt will appear. ...