Editor crash when Use Dynamic Material Instance is set to "True" on landscape

Tools - Landscape - Mar 23, 2018

Setting "Use Dynamic Material Instance" to true in the landscape details will cause the editor to crash. Reproduced in 4.19.0 CL 3944462 and 4.20 Main. This feature is not available in 4.18.3. ...

Editor crash when Landscape Comp. LODBias set to value greater than 0

Tools - Landscape - Mar 20, 2018

When LODBias for a landscape component is set to anything greater than zero, the editor will crash. Reproduced in 4.19.0 CL 3944462 and 4.20 Main. Not able to be reproduced in 4.18.3 CL 3832480. T ...

Crash when Landscape Max LODLevel is set to 0

Tools - Landscape - Mar 16, 2018

Reproduced in 4.19.0 CL 3944462 and 4.20 Main Unable to reproduce in 4.18.3 CL 3832480. This is a regression. ...

Crash opening Soul City in 4.19

Tools - Landscape - Mar 15, 2018

This does not reproduce in 4.18.2 I spoke with Tim G. from the tools team and we tried a few things. 1stOpened LV_Soul_Slum in 4.18Exported the landscape height mapOpened a level in 4.19 and impor ...

[CrashReport] UE4Editor_Landscape!FLandscapeVertexFactoryVertexShaderParameters::SetMesh() [landscaperender.cpp:3137]

Tools - Landscape - Feb 27, 2018

No user comments in crash group 3127 if (SectionLodsParameter.IsBound()) 3128 { 3129 if (CurrentLODData.UseCombinedMeshBatch) 3130 { 3131 Set ...

Crash having select foliage mode enabled and clicking in the viewport while simulating

Tools - Landscape - Jan 24, 2018

The Foliage tab is disabled while simulating in the viewport, however if the user has the Foliage Select mode enable when they simulate and click on a foliage instance in the viewport it will crash. ...

Ensure after undoing the translation of a copy and pasted landscape

Tools - Landscape - Jan 24, 2018

This is occurring in both 4.18 and 4.19 release branches. ...

[CrashReport] UE4Editor_Landscape!ALandscapeProxy::UpdateGrass() [landscapegrass.cpp:1946]

Tools - Landscape - Jan 23, 2018

No user comments on crash group ...

Landscape cooking takes as much as 6 times longer in 4.18

Tools - Landscape - Jan 10, 2018

Some developers are finding that the change to add a bunch of shader types to FLandscapeMaterialResource::GetExcludedShaderTypes() in 4.18.2 increased their project cooking times on PC or console by ...