[CrashReport] UE4Editor_Landscape!ALandscapeProxy::GetLandscapeInfo() [landscape.cpp:785]

Tools - Landscape - Jul 13, 2017

This is a common crash affecting users in the 4.16 release. Users have not provided any descriptions. Source Context 775 { 776 ULandscapeInfo* LandscapeInfo = nullptr; 777 ...

[CrashReport] UE4Editor_LandscapeEditor!TSharedPtr<SWidget,0>::ToSharedRef() [sharedpointer.h:794]

Tools - Landscape - Jul 13, 2017

This is a common crash affecting users in 4.16. Additional information is not currently available. User DescriptionsAt the time I was using the landspace sculpt tool with fairly normal settings. ...

World Origin Rebasing Causing Camera to be Offset From Location When Exiting PIE on a Large Map

Tools - Landscape - Jul 6, 2017

When using World Origin Rebasing, it is possible for the camera to offset itself from your starting location when exiting PIE. This will cause the next PIE session that starts at Current Camera Loca ...

Exporting Landscape Heightmap using Copy/Paste Tool produces Pixelated results

Tools - Landscape - Jul 6, 2017

When exporting a .raw file heightmap using the Copy/Paste tool, the file produced has a greyscale and pixelated result. ...

[CrashReport] UE4Editor_LandscapeEditor!FLandscapeEditorCustomNodeBuilder_TargetLayers::HandleAcceptDrop()

Tools - Landscape - Jul 6, 2017

This is a common crash affecting users in 4.16.2. It is similar to UE-45560, which was potentially fixed in 4.16.2. Users have not provided any additional information. Source Context 803 ...

Custom Keyboard Shortcuts for Landscape Visualizers only work in Landscape Mode

Tools - Landscape - Jun 1, 2017

Keyboard shortcuts for landscape visualizers only work while in Landscape Mode, however the visualizers in the viewport dropdowns work in any mode. I believe there needs to be consistency here with ...

[CrashReport] Assertion failed in UE4Editor_LandscapeEditor!FLandscapeEditorCustomNodeBuilder_TargetLayers::HandleDragDetected()

Tools - Landscape - May 31, 2017

This report has been logged due to a high volume of submitted crash reports. Additional information is not currently available. User Descriptionsi create A game ENd Crashi was trying to create a l ...

Removing components from Landscape with simplified collision results in assertion

Tools - Landscape - May 18, 2017

Performing operations on a Landscape with simplified collision can result in an assertion ...

Emissive Input required for Landscape Painting to Appear Correctly when using Emissive Color and Make Material Attributes property Enabled

Tools - Landscape - May 1, 2017

When using the Make Material Attributes and landscape layer blends, if an Emissive input is being utilized on any one layer, the other layers must also utilize the emissive input in order for it to ...

Crash when applying a LandscapeVisibilityMask material to a Landscape's material slot

Tools - Landscape - Apr 28, 2017

Crash that occurs when applying a masked material (with LandscapeLayerBlend and LandscapeVisibilityMask) to a Landscape's material slot. This is a regression: broken in 4.16.0 CL 3405315 worked in ...