Localization working only in Standalone, Changes default language in Viewport

Tools - Localization - Oct 15, 2020

Localization is unintentionally changing UE default language to pt-BR when in viewport. This results in having to Stop, repeat steps, and select en to reset language to en. It does not change langua ...

Comments in PO files are transient

Tools - Localization - Oct 30, 2019

Comments in PO files can currently be preserved, however they're not actually imported into our archive files, which means they're reliant on the PO files never being lost (or being generated via so ...

Diffing Tool showing false positive when diff'ing identical blueprints using FText input pin

Tools - Localization - Sep 17, 2019

When diffing the two blueprints, the FText values are deemed different when they are the same. A workaround has been found by doing a pure string-compare for FText inside "GraphDiffControl::ArePinsD ...

Chinese translation is incorrect in some situations in the Editor

Tools - Localization - Apr 23, 2019

A user has reported that the Chinese localization of some editor elements are not correct. They mentioned that there are some words that are used that may be an appropriate replacement in some situa ...

Unable to save Blueprint Function Library if it references a string table entry

Tools - Localization - Apr 4, 2019

Regression. Function library saving crashes if it references to a string table entry. ...

Wrong grouping separators are displayed when the Mac OS has been set to the German-Germany language and locale

Tools - Localization - Mar 21, 2019

When converting a numerical value to text with grouping enabled, the grouping character that is used is not properly localized on a Mac. By default, the grouping character that is used when in the e ...

Delay when attempting to input Korean characters using an IME with certain types of text boxes

Tools - Localization - Nov 8, 2018

A user has reported that inputting Korean into certain types of text boxes in the editor using an IME results in delayed input. The user reports that this occurs with SMultiLineEditableTextBox in th ...

Packaged project crashes on launch if third string literal in NSLOCTEXT macro is an empty string

Tools - Localization - Aug 30, 2018

Using the NSLOCTEXT macro with the third string literal as an empty string causes a packaged game to immediately crash on launch. No Crash Reporter window opens, and no log is created. A sample pro ...

-culture= Launch Parameter no longer working when launching standalone game

Tools - Localization - May 8, 2018

Launch parameter for changing culture no longer working with additional launch parameters. Also tested on packaged 4.19 project with same result. ...