Japanese language word order mistake in Transition nodes for AnimBP

Tools - Localization - Mar 24, 2016

Japanese language word order mistake in Transition nodes for AnimBP It reads "AからB", but should read "BからA" ...

Dialogue Wave VO Direction is not Localized

Tools - Localization - Mar 24, 2016

This should be an optional string to be translated. ...

FText::AsTime Does not work correctly with daylight savings.

Tools - Localization - Mar 17, 2016

If you pass the result of FDateTime::UTCNow in into FText::AsTime with your windows time zone currently set to Eastern Time (UTC-5 hours), it will NOT take into account daylight savings. ...

FTextLocalizationManager::UpdateFromLocalizationResource is discarding data

Tools - Localization - Mar 1, 2016

FTextLocalizationManager::UpdateFromLocalizationResource is loading LocRes data into a temporary, rather than loading it into a reference to an entry in LocalizationEntryTrackers. ...

User Defined Enum Display Names aren't deterministic for localization/cooking

Tools - Localization - Feb 1, 2016

UUserDefinedEnum contains an array of FTexts which are supposed to be used as localized display names, however these are populated from the underlying UEnum type using the meta-data on the object. T ...

Editor is missing internationalisation data

Tools - Localization - Dec 16, 2015

The editor only has access to the "EFIGSCJK" data, rather than the "All" data. ...

UMG text does not update text when loading save game in real time

Tools - Localization - Nov 25, 2015

If a project is utilizing load/save game features and attempts to print that load/save game's text information to a text box in UMG, the text box will not update in real time. ...

Properties missing from Japanese UI

Tools - Localization - Oct 20, 2015

Some properties go missing when the Editor is switched to Japanese mode. Specifically, missing under Collison: -Simulation Generates Hit Events -Phys Material Override -Use CCD (See attached screens ...

Word Count increases dramatically when Make Post Process is added to Level Blueprint

Tools - Localization - Sep 2, 2015

When you add the Make PostProcessSettings node to the Level Blueprint without connecting it to any other node, the Word Count jumps from 657 to 2870. Removing the node and initiating a level save w ...

Cooking/Staging is hardcoded to copy only the "Game" localization target's data.

Tools - Localization - Aug 20, 2015

At the prompt of a UDN post, I investigated the cooking/staging code and discovered that it is hardcoded to copy files for the "Game" localization target. This needs to be configurable in some manne ...