Source control reports errors rather than warnings regarding line endings, causing false negative failure of commandlets.

Tools - Localization - Jun 16, 2015

Second issue arises when I have already created localization related files when not connected to source control, so they are not marked to add. Gather Text commandlet log has theese lines in it: [2 ...

Localization manifest writing fails if source control is hooked up and the manifest file does not exist already.

Tools - Localization - Jun 16, 2015

First one happens on a clear project without any localization settings ever made. Gather Text commandlet log has theese lines in it: [2015.06.16-13.21.56:396][ 0]LogInit:Display: SourceControl:Err ...

FDateTime is not correctly formatted by As Date Time when using any dates before January 1st, 1970

Tools - Localization - Mar 30, 2015

FDateTime is not correctly formatted by As Date Time when using any dates before January 1st, 1970. From a conversation on Slack with MaxP: this is probably an underflow the ICU based string format ...

Translation Editor submenu does not open

Tools - Localization - Dec 10, 2014

Currently, if a user turns on the experimental feature "Translation Editor", then attempts to access the submenu for it, the submenu will not open. Note: This has worked in internal builds since 4 ...

Chinese Characters causing the Editor to crash when using them in a blueprint

Tools - Localization - Dec 4, 2014

When using Chinese characters in Blueprints, it will almost always see a crash when saving the project and PIE. This only occurs in the 4.6 release build. It does not occur in Main. Crash Report: ...

Search results are wrong for English words in Placement mode when Editor is in another language

Tools - Localization - Nov 17, 2014

If you set your Editor language to, for example, Japanese or Korean, and then, in Placement mode, search for the original English terms like "Camera", it should still show the same results as if you ...

LIVE: Some Chinese letters do not show when used with UMG when deployed to mobile

Tools - Localization - Nov 7, 2014

When deploying a project to an Android device that uses UMG and Chinese text, Not all text is displayed when deployed to a mobile device ...

Plugins need to support localization

Tools - Localization - Jul 29, 2013

Plugins need to support localization. Also requested by this licensee: https://udn.unrealengine.com/questions/280012/%E7%8B%AC%E8%87%AA%E3%81%AE%E3%83%95%E3%83%A9%E3%82%AF%E3%82%A4%E3%83%B3%E3%83% ...