Able to grab the left side of the screen in standalone game window while playing

Tools - Slate - May 16, 2016

In a standalone game window, the user is able to grab the left side of the standalone game window, making it possible for the user to grab and resize the window while playing. Could be similar to [ ...

[CrashReport] UE4Editor_D3D11RHI!VerifyD3D11Result() [d3d11util.cpp:200]

Tools - Slate - May 9, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Error message: Fatal error: [Link Removed] [Line: 200] SwapChain->ResizeBuffers(1,SizeX,SizeY ...

Text/value is not highlighted when selecting slider fields in details

Tools - Slate - Apr 22, 2016

Text/value is not highlighted when selecting slider fields in details This is extremely irritating in cascade and basically breaks usability. Does not occur in 4.11 Tags: Scrub Scrubbing value t ...

[CrashReport] UE4Editor_Slate!FMenuStack::DismissInternal() [menustack.cpp:582]

Tools - Slate - Apr 15, 2016

Error Message: Assertion failed: (Index >= 0) & (Index < ArrayNum) [Link Removed] [Line: 785] Array index out of bounds: 1 from an array of size 0 Source Context: 567 } 568 } 569 ...

Editor Crashes When Reloading Textures in Debug Tools

Tools - Slate - Apr 11, 2016

Crash occurs while Playing in Editor and debugging by reloading textures. Occurs for both Mac and PC. Regression: Does not occur in UE4.10 testing on Match 3 ...

Get Mouse X and Y stops working when Show Mouse Cursor is enabled

Tools - Slate - Mar 31, 2016

Get Mouse X and Y stops working when Show Mouse Cursor is enabled This did not happen in 4.10.4-2872498 User Description: hello im having a issue i believe its a bug. im making a city builder sty ...

All open assets close when referenced item deleted

Tools - Slate - Mar 21, 2016

If you delete an asset that is referenced by another asset, all your current open asset windows (ie. blueprints, animations, meshes, etc.) will close, even if they aren't referencing that asset. ...

SButton does not release mouse capture if it becomes disabled before MouseUp event occurs

Tools - Slate - Mar 8, 2016

It appears that if a slate widget becomes disabled, the MouseUp events won't fire. As a side effect, a mouse capture will not be released if something causes the button to become disabled before the ...

UGameViewportClient::LostFocus() flushing input when focus is still on a descendant

Tools - Slate - Feb 29, 2016

See UDN thread. Can we check HasUserFocusedDescendants() so we don't flush keys when the focus is still inside the viewport? ...

Input Axis Continues to Fire After Standalone Window Loses Focus

Tools - Slate - Feb 17, 2016

When using an input axis for a task such as moving a character, losing focus on the standalone window while holding the key does not stop the axis from firing, which means the character will continu ...