FSlateApplication GetUserFocusedWidget (and others) needs bounds checking

Tools - Slate - Jul 27, 2015

(see udn link) GetUserFocusedWidget can crash when a player disconnects their controller as the index into the array goes out of bounds. HasUserFocus, HasUserFocusedDescendants may also have simila ...

When running multiple clients in PIE the second player's inputs become toggled every tick when setting Input mode Game only on tick

Tools - Slate - Jul 9, 2015

A user has found that setting input mode to game only on tick will cause the client in PIE to toggle their inputs on and off every tick. If this test is run with a single player the inputs are const ...

Font Differences

Tools - Slate - Jun 25, 2015

There are some rather large differences between Freetype and Photoshop's rendering of the Fira font. You need to set your image in Photoshop to be 96 DPI. The newer version of Freetype appears to ...

Using TableViewBase class causes compile errors

Tools - Slate - Jun 25, 2015

Attempting to derive from or include TableViewBase in another class causes compile errors with no additional code added. ...

image size does not appear to have any affect when a progress bar's image is set to tile

Tools - Slate - Jun 15, 2015

When trying to set the image size for the image that is tiled in a progress bar, this does not appear to have any affect. The expected result would be for it to modify the size of the image so as to ...

widget focus navigation brakes when setting the right monitor as your main monitor

Tools - Slate - Jun 10, 2015

When a user switches their main monitor to the right monitor this will not allow the user to navigate the menus in the editor using keyboard inputs. ...

Scroll bar on Project Settings - Collision menu behaves strangely.

Tools - Slate - Jun 1, 2015

The scroll bar in the Engine - Collision menu in Project Settings doesn't appear when it first should, and when it does, it resizes and moves oddly. Edit MattK: variable length widgets inside of a ...

Hover events do not fire off until after clicking when Set show mouse is set to true after the game input was the focus

Tools - Slate - May 11, 2015

If the game focus was set to game only (such as the start of a default project) and then the user sets Show Mouse to true then the hover events will not fire until the user clicks. ...

Controller input while not focused.

Tools - Slate - Apr 17, 2015

This needs investigation to see if it can be done without causing problematic side effects. ...

Text in Content Menues for 21:9 Ultra-Wide Screen are Stretched

Tools - Slate - Apr 14, 2015

A user has requested further compatibility support for his Ultra-Wide monitor. I attempted to troubleshoot the users issue but we have no ultra-wide in house to test the issue. We lack the document ...