Expandable Area does not respect scrollbox boundaries unless set to fill

Tools - UMG - Dec 13, 2017

There is an issue where Expandable Area does not respect scrollbox boundaries unless set to fill. This occurs when the scrollbox is a child of another component. This issue does not appear to be a r ...

Image widgets need to be invalidated (once) before material parameter can cause changes

Tools - UMG - Dec 11, 2017

The cache for images inside of an invalidation box needs to be invalidated at least once before changing a parameter that is applied to the material of the image will have an effect. ...

Web browser does not receive keyboard focus without needing to click

Tools - UMG - Dec 7, 2017

The Web browser widget does not appear to accept keyboard input until clicked. Even when opening a web page that has a text box that is selected by default (such as in the test project provided) and ...

Properties on a child instanced class do not appear in the UMG Bind menu

Tools - UMG - Dec 5, 2017

Currently, properties added to a native class in a derived blueprint class are not being recognized by the Bind menu on UserWidgets. The only way to make additional properties appear in this list is ...

While mouse dragging a Spinbox Widget, it cannot be edited once the player's focus is lost (calling: Set Input Mode)

Tools - UMG - Nov 28, 2017

The Spinbox Widget cannot be edited if the Player's focus is lost. I have tried using different keyboard letter inputs in the Blueprints and have gotten the same results. ...

Artifact holes appear within thick font outline

Tools - UMG - Nov 21, 2017

When you make the outline very thick, holes can appear within the area of the thick outline. This would happen both in English and Japanese. ...

Custom Widget does not change cursor settings

Tools - UMG - Nov 20, 2017

When you are using a Custom Widget, changing the cursor setting does not change cursor during PIE or packaged games. only changing the cursor options in the original widget fixes the issue. This iss ...

UI transparency breaks when dragging a game window around the screen

Tools - UMG - Nov 20, 2017

When a game window launched from UE is moved around the screen, any transparent elements on the screen will turn fully opaque. The loss of transparency also causes some text to become blurry. This d ...

Mouse cursor does not disappear when widget has focus

Tools - UMG - Nov 20, 2017

THere is an issue with the Mouse cursor when using UMG with the set show mouse cursor option. after setting the set show mouse cursor off pressing a widget and giving it focus causes the mouse curso ...

[CrashReport] UE4Editor_UMG!UPanelWidget::GetChildIndex() [panelwidget.cpp:52]

Tools - UMG - Nov 10, 2017

This is a trending crash coming out of the 4.18 release. User DescriptionsI did click on compile on a widget an UE4 crash Source Context 46 int32 UPanelWidget::GetChildIndex(UWidget* Conten ...