On Released fires when holding down a button when using touch (mouse/finger not moving)

Tools - UMG - Sep 26, 2017

On Released fires when holding down a button when using touch with the mouse or finger. This happens in mobile preview as well as on devices. As a note, if he mouse is moved before the release auto ...

Crash when Undoing the change to a default class setting for widgets

Tools - UMG - Sep 25, 2017

The editor crashes when trying to undo a default class change for a child widget after that widget has been compiled. This did not happen in 4.16, it appears to be a regression. ...

Crash when calling capture mouse as the return value in an OnKeyDown

Tools - UMG - Sep 25, 2017

The editor crashes when calling an over ridden On Key down function in a widget in order to capture the mouse with the return value of the function. ...

Calling SetNavigationRule for widgets at runtime does not update the Nav Rule

Tools - UMG - Sep 25, 2017

Calling SetNavigationRule at runtime does not update the widget navigation of the selected widget. Regression: No - same behavior occurs in 4.16.3 (CL 3561208) ...

Material appears darker when applied to the screen via HUD blueprint as apposed to a widget blueprint

Tools - UMG - Sep 22, 2017

Material appears darker when applied to the screen via HUD blueprint as apposed to a widget blueprint ...

Partial screen black out when using a Multi line text box on iOS

Tools - UMG - Sep 20, 2017

Parts of the screen are blacked out on iOS devices when using a Multi line text box inside of a widget component ...

Scroll widget into view does not appear to work when scrolling up

Tools - UMG - Sep 20, 2017

When using the node "Scroll Widget Into View" the scroll box that uses it does not appear to scroll widgets into view when selecting widgets that are out up view in the up direction. Regression: Y ...

Circular reference causes unrelated binding to fail in packaged game

Tools - UMG - Sep 19, 2017

Text field does not load binding if the widget containing the text field contains an unrelated circular dependency and Event driven loader is disabled. Tested this in 4.15, 4.16, 4.17 4.15 Does n ...

Cylinder collision (widget component) is incorrect for widget interaction component

Tools - UMG - Sep 11, 2017

When a widget component uses the cylinder setting, the collision for the widget component is not in the expected location. ...

Flickering when using the option Draw at desired size for widget components

Tools - UMG - Sep 11, 2017

Widget components that use draw at desired size appear to flicker when updating their size. ...