When adding a custom enumeration blueprint to a nested widget the project will crash

Tools - UMG - Dec 8, 2014

A user made an Enumeration blueprint that is used to reset position and to quit the game. This Enum is used in a widget by a button. The button being used is placed inside of another widget that is ...

Crash when calling "Create Widget" node

Tools - UMG - Dec 3, 2014

User reported a crash when trying to call "Create Widget" node set to UserWidget. Was not able to reproduce internally. User was able to resolve the crash by recreating the widget blueprint and re ...

Event dispatcher not working as intended when using Mobile Preview and UMG

Tools - UMG - Nov 24, 2014

When setting up UMGs, the Print String will not show in the mobile preview. ...

When binding Color and Opacity setting for a text block, linear colors can not be used

Tools - UMG - Nov 19, 2014

If a user binds the color and opacity settings for a UMG text block they cannot use linear colors directly. They must convert them in to slate colors. When changing the pin on the return node to acc ...

Image widget not showing up when a material is applied and a text block is placed over it

Tools - UMG - Nov 19, 2014

If an image is added to a UMG widget with a material applied to it. It will no longer show up in the viewport if a text block is added to the same widget (above the material via the Zorder). ...

Clicking a button in UMG stops all tilt information

Tools - UMG - Nov 14, 2014

Tilt information is no longer taken after clicking on a button in UMG. The tilt information goes to all zeros. That is until the user clicks else where at which point the device will then start regi ...

UMG widgets aren't cleared when levels are swapped via 'open LevelName'.

Tools - UMG - Oct 30, 2014

If a level has UMG widgets, swapping to other levels (including the level you're already on) doesn't clear away the UMG widgets. ...

Rotating a button in UMG and moving it to the edge of the canvas causing incorrect clipping

Tools - UMG - Oct 27, 2014

When rotating a button in the UMG blueprints and then moving through the edge of the canvas panel it causing the button to clip as though it was never rotated. Update: This also happens when placi ...

LIVE: Multi Line Editable Text BOx in UMG does not wrap text to a new line

Tools - UMG - Oct 24, 2014

When setting up a UMG HUD system, the Multi Line Editable Text box component will accept text, but all text entered is on a single line with a horizontal scroll bar rather than wrapping to a new lin ...

Image widget does not scale the inner borders correctly

Tools - UMG - Oct 24, 2014

When Scaling in and out in the UMG blueprints with an image applied to an image widget that is set to border as it's "Draw as" selection the image does not scale correctly. EDIT: The UI should prev ...