Widget class is replaced with a placeholder class when reloaded

Tools - UMG - Feb 13, 2015

After reloading this project the widget assigned to the 3D widget will be replaced with a Class called "PLACEHOLDER-CLASS PlayerHealth" PlayerHealth is the original name of the class that is suppose ...

Categories do not save within Widget Blueprints after compiling

Tools - UMG - Feb 13, 2015

If a variable is moved to a category outside of the default and then the user compiles the blueprint then the category will be erased and the variable will be put back in the category it was origina ...

Using The Draw line node over an image in UMG causes Graphical issues

Tools - UMG - Feb 12, 2015

Using the Drawn line node to draw a line over an image in UMG causes the viewport to display incorrectly. In 4.7 the lines also are not drawn. ...

Using Ctrl+Z after moving a widget will delete the widget

Tools - UMG - Feb 11, 2015

TestAfter moving a widget in the designer tab and then using Ctrl+Z to undo this will cause the widget that was moved to be deleted. ...

Auto Key in UMG does not detect changes made with the mouse

Tools - UMG - Feb 11, 2015

When creating animations in UMG the auto key feature does not pick up on, make changes and set key frames when does things such as moving the widget, scaling the widget, ect. ...

"Set Input Mode Game and UI" Allows the cursor to still interact with buttons when not showing

Tools - UMG - Feb 11, 2015

If the node "Set Input Mode Game and UI" is used and the player clicks off of the widget that is focused the mouse disappears (expected), however if the player moves the cursor (now invisible) over ...

Setting a 3D widget's space setting to Screen instead of World while in split screen will cause major graphical errors

Tools - UMG - Feb 10, 2015

Changing the 3D widget's space setting to screen instead of world in split screen causes major graphical errors as seen in the attached project. ...

Users project crashes when trying to open a Widget blueprint

Tools - UMG - Feb 3, 2015

When trying to open a one of the widgets in this users project, the editor crashes. ...

Materials using using 2D render target textures do not show up on launch in UMG

Tools - UMG - Jan 26, 2015

I have an image in a UMG that is supposed to show what is seen but a Scene Capture 2D camera that is set up in the level. This works fine in the editor (PIE), however when using the Launch button th ...

Cannot add custom fonts to a Mac for UMG

Tools - UMG - Jan 23, 2015

Users are unable to apply custom fonts to text in UMG. The users can place the fonts in the file location but no changes occur when trying to use other fonts (other than the default). ...