Widgets provide warnings instead of errors for "Access None"

Tools - UMG - May 30, 2018

Widgets provide warnings instead of errors for "Access None". When hitting and access none a widget blueprint does not produce an error. However, a warning can be found in the output log. This appea ...

Crash when a nested widget is set to "Force Slow Construction Path"

Tools - UMG - May 25, 2018

Does not occur if the root widget also disables the fast path. As a result, the current workaround is to ensure that the fast construction path is also disabled on the parent widget by making sure ...

UMG widget callbacks do not set PIE context in editor

Tools - UMG - May 21, 2018

This is from a UDN post. Several gameplay functions, such as level streaming and SoftObjectPtr resolution, depend on the GPlayInEditorID being set when that code is executed in PIE in the editor. T ...

When creating a new widget that derives from an existing widget it will not show up in the palette hierarchy after restarting the editor

Tools - UMG - May 15, 2018

When creating a widget based on a widget that is available by default in the editor it will not show up in the palette once the editor has been closed until the widget itself has been opened during ...

Widget clips incorrectly when added at runtime

Tools - UMG - May 14, 2018

When adding a widget at runtime the widget it appears to clip in correctly. If the widget is more than half way off the screen, the entire widget disappears. ...

Changing widget names in the designer tab does not take into account spaces only changes

Tools - UMG - May 14, 2018

Changing the name of a widget so remove spaces from the name appears to have no effect. If the only changes to a widget's name in the designer tab are to remove/add spaces, the changes will not take ...

Changing a Grid widget's layer setting a runtime does not update

Tools - UMG - May 11, 2018

When changing the layer settings for a widget with in a Grid panel at runtime there appears to be no change. The widgets do not update visibly, however when getting the layer setting it will reflect ...

Combo box default selected option text does not show up when the widget is outside of the bounds of a containing widget

Tools - UMG - Apr 12, 2018

The text for the selected option on a combo box does not show up if the text has been placed fully outside of a containing widget. As in this example the combo box has been moved via render translat ...

Colors don't match when using a material in the "Outline Material" setting for text in UMG

Tools - UMG - Apr 11, 2018

The Text outline and drop shadow outline for the text do not match up when using a material for the text outline appearance. The "outline color" setting will need to be set to white for the material ...

Retainer box does not appear to respect the clipping settings for its contents

Tools - UMG - Apr 2, 2018

When placing a widget in a retainer box that has the clipping setting "Clip To Bounds - Without Intersecting" the retainer box ignores the clipping setting and clips the widget anyway. ...