Using "Replace with child" creates 100+ variables

Tools - UMG - Jan 15, 2018

Using replace with child appears to create multiple undesired variables ...

Editor crashes when calling a "scroll into view" node with missing parameters

Tools - UMG - Jan 15, 2018

There is an issue where Editor crashes when calling a "scroll into view" node with missing parameters. This issue should be caught when compiling the blueprint as one of the values should not be nul ...

Using the Set Position in Viewport changes anchor values to 0

Tools - UMG - Dec 15, 2017

When Using the "Set Position in Viewport" it changes anchor values of a widget to 0. This node seems like this should not be changing the anchor values, but it is unsure if this is intended behavior ...

Expandable Area does not respect scrollbox boundaries unless set to fill

Tools - UMG - Dec 13, 2017

There is an issue where Expandable Area does not respect scrollbox boundaries unless set to fill. This occurs when the scrollbox is a child of another component. This issue does not appear to be a r ...

Image widgets need to be invalidated (once) before material parameter can cause changes

Tools - UMG - Dec 11, 2017

The cache for images inside of an invalidation box needs to be invalidated at least once before changing a parameter that is applied to the material of the image will have an effect. ...

Web browser does not receive keyboard focus without needing to click

Tools - UMG - Dec 7, 2017

The Web browser widget does not appear to accept keyboard input until clicked. Even when opening a web page that has a text box that is selected by default (such as in the test project provided) and ...

Properties on a child instanced class do not appear in the UMG Bind menu

Tools - UMG - Dec 5, 2017

Currently, properties added to a native class in a derived blueprint class are not being recognized by the Bind menu on UserWidgets. The only way to make additional properties appear in this list is ...

While mouse dragging a Spinbox Widget, it cannot be edited once the player's focus is lost (calling: Set Input Mode)

Tools - UMG - Nov 28, 2017

The Spinbox Widget cannot be edited if the Player's focus is lost. I have tried using different keyboard letter inputs in the Blueprints and have gotten the same results. ...

Artifact holes appear within thick font outline

Tools - UMG - Nov 21, 2017

When you make the outline very thick, holes can appear within the area of the thick outline. This would happen both in English and Japanese. ...

Custom Widget does not change cursor settings

Tools - UMG - Nov 20, 2017

When you are using a Custom Widget, changing the cursor setting does not change cursor during PIE or packaged games. only changing the cursor options in the original widget fixes the issue. This iss ...