I tried 10+ times but am unable to get this to reproduce locally. Licensee reports that this is a rare crash for them. ...
Foliage Instance Static Meshes do not affect the Navmesh. I tried changing the Custom Navigable Geometry to 'Yes' & 'Even if Not Collidable' but got the same results. Repro Rate: 4/4 Tested this i ...
[Link Removed] The mesh in the repro project contains a transformed convex collision, which can be moved freely in the mesh editor, so the transform must be applied in following code block. (Also se ...
Navmeshes produce a "Navmesh Needs to be rebuilt" error while running a Listen Server and a Client. ...
Const version of function is not used elsewhere in the engine so it usually gets skipped when compiling. Produces the following error when compiling: UnrealEngine\Engine\Source\Runtime\Navigation ...
Confirmed this issue in 4.25.4, 4.26, and 4.26.1 therefore it is not a regression. Uploaded logs from 4.25.4 and 4.26.1, the backup logs are before the restart (step 5 in repro steps) ...
Every time when reopening the project, Nav Area Class on collision geometry gets reset to "NavArea_Obstacle", instead of maintaining its state. ...
Many licensees like to use ShapeComponents as blocking volumes instead of proper volumes, as they can be more easily placed and sized in the editor. The docs and code make it sound like it is possib ...