AnimMontage notify callback destroying owning actor causes crash

UE - Anim - Runtime - Jul 28, 2022

Destroying the owning actor as a response to an anim montage's anim notify causes unsafe access of the current anim montage. See repro steps. ...

Calculating LLM of Audio tag in AnimationStreaming.

UE - Anim - Runtime - Jul 25, 2022

 In the following section, AnimationStreamingManager incorrectly adds in Audio's LLMTag.   void FAnimationStreamingManager::UpdateResourceStreaming(float DeltaTime, bool bProcessEverything /*= fals ...

Crash after changing either the Anim Start or End times of an Animation Composite

UE - Anim - Runtime - Jul 19, 2022

This is a regression tested in //UE4/Release-4.27 CL#18319896 Crash after changing either the Anim Start or End times of an Animation Composite when using Enter to confirm their value. ...

Crash when loading Anim BP after undoing and saving "Use Shared Rule" in state machine

UE - Anim - Runtime - Jul 19, 2022

Reported by UDN  [Link Removed] From Slack discussion: It seems that undo-ing the transaction in UAnimStateTransitionNode::UseSharedRules, leaves the outer graph (UAnimationStateMachineGraph) wit ...

When another AnimMontage is playing while an AnimMontage is playing, AnimNotify be called twice.

UE - Anim - Runtime - Jul 1, 2022

When AnimNotify is set to AnimMontage, these Notify events may be output twice. It can see it if you let another Montage play while the first one is playing. If you stop the first Montage, it will a ...

Editor crashes when keying a frame to an Animation from Pose with Appended Frames

UE - Anim - Runtime - May 17, 2022

This is a regression. Tested in //UE4/Release-4.27 CL18319896 Editor crashes when keying a frame to an Animation from Pose with Appended Frames. ...

All Frames Are Not Fully Deleted From Animation Sequence When Attempting to Create an Aim Offset

UE - Anim - Runtime - May 9, 2022

Occurs 3/3 Times *Regression *does occur: Tested in //UE4/Release-4.27.2 @ CL18319896 and all frames were able to be deleted from the Aim_Space_Hip Animation sequence.  ...

Post Process Animation Blueprint triggering a crash when compiled

UE - Anim - Runtime - May 4, 2022

User Description: "Crash happens only while trying to compile parent character's blueprint which contains no specified skeletal mesh. Child character containing mesh that uses mentioned post process ...

State Machine Variable Type Icons Display in the Color White

UE - Anim - Runtime - May 4, 2022

Occurs 5/5 times State machine variable type icons all display in the color white.  Regression does occur - tested in //UE4/Release-4.27.2 EGL Live @ CL18319896 ...

Anim Curve Data Does Not Appear in Montages When Using Animation Modifier, MotionExtractorModifier

UE - Anim - Runtime - Apr 28, 2022

Occurs 5/5 times Regression does not occur as the MotionExtractorModifier appears to be new with UE5.  Curve data is not displayed in an Animation Montage when Animation Modifier, MotionExtractorM ...