Adding a constraint to a control rig in a subsequence will crash the editor. ...
If you use StartFrameOffset set to 1 or higher in conjunction with the Use Animation Blueprint, the character's animation will be rough towards the end of the section. Specifically, it seems that th ...
It seems that virtual bones aren't being processed as part of the bake to control rig workflow. This was reported on the linked UDN. When baking to control rig, it seems that virtual bones use the ...
Crash occurs while changing between FK/IK mode in Animation Mode on the same frame with Space changing. ...