Objects do not retain their names when being Imported from a datasmith file

UE - Editor - Datasmith - Exporters - Apr 4, 2018

When importing static meshes from 3Ds Max into unreal the names of the static meshes will be retained in the scene but not within the content browser. It appears to simply number the objects from 1 ...

meshes from 3ds Max which have custom pivots do not reappear in the level after undoing a delete action

UE - Editor - Datasmith - Exporters - Mar 29, 2018

There is an issue occurring where meshes from 3ds Max which have custom pivots from a datasmith import do not reappear in the level after deleting them and then undoing the delete action. The mesh d ...

Override flag in Xref Materials are not respected

UE - Editor - Datasmith - Exporters - Mar 23, 2018

export a file with a xref material where an override mtl is set (see image), but leave checkbox off. [Image Removed] see:   the override material is still taken into account. ...

Importer don't load textures in material

UE - Editor - Datasmith - Exporters - Mar 14, 2018

See attached scene the importer correctly create texture assets (tga files) but the material don't refer to them and renders black. ...