USDStage - USD Material Overrides not reading

UE - Editor - Datasmith - USD - May 31, 2022

USD material overrides do not get applied properly to a USDStage prim inside UE.     When a material override that is set to a parent prim of USD Material, the override is ignored.   A usd material ...

USDStage - Issues importing USD prims with single time-sampled attributes

UE - Editor - Datasmith - USD - May 10, 2022

There may be an issue with USD prims with time-sampled attributes - or at least an issue of user expectations.    When importing from a USDStageActor into Unreal, via the USDStage GUI, if prims hav ...

Wrong normal map compression settings when importing USD file

UE - Editor - Datasmith - USD - Apr 22, 2022

Customer Comments: this is just a workflow issue where you need to set the compression settings to normal or tick the sRGB checkbox to fix the shading issue Regression testing done in //UE4/Rele ...

AbcImporter for Skeletal Mesh doesn't support material slot naming

UE - Editor - Datasmith - USD - Apr 18, 2022

Opening a USD actor BP will crash if an instance of the USD actor's sequence is open

UE - Editor - Datasmith - USD - Apr 13, 2022

Opening the USD blueprint with its sequence open will crash the editor. ...

Crash when not saving level after using MovieRenderQueue for that level

UE - Editor - Datasmith - USD - Feb 8, 2022

Crash when not saving level after using MovieRenderQueue for that level Repro rate 3/3 Regression Yes, issue is not reproduced on //UE5/Release-5.0-EarlyAccess at CL 16682836 from LauncherFatal er ...

FGeometryCacheSceneProxy crashes engine when rendering through command prompt

UE - Editor - Datasmith - USD - Aug 23, 2021

Came across this bug when verifying [Link Removed]. Seems there was a different crash reason. When testing, this bugs seems to happen only half the time while the other half it succeeds without issu ...

Groom bound to GeometryCache is unstable

UE - Editor - Datasmith - USD - Aug 10, 2021

This issue seems to occur only in 4.27 with DX12. Did not repro in 4.27 with -dx11, nor in UE5 DX11/DX12. ...