This happens on consoles running in 4k so DPIScale would be 2x. The character between lines is just a newline (Shift + Enter in the text field in editor), the text is set with SetText, possibly a f ...
Reverting to the fix in [Link Removed] (CL#17788567) will avoid the crash. ...
As a report of a similar issue, changing the text to right-aligned causes a similar issue. This issue seems to have been occur by a change in CL7540157. It also seems to be improved by adding the p ...
The kerning of the TextBlock does not seem to follow the dpi scale of the screen resolution.When the Image (which captures the display of the TextBlock) and the TextBlock are displayed, they match a ...
When trying to create a widget with specific steps, the drawing order may not be correct. This is not reproduced when Global Invalidation is disabled, and the state can be restored. This issue is pr ...
It seems that when a section of the Visual Logger is detached from the window as a whole and then that window is closed when docked next to the Content Browser, then the engine crashes. However, whe ...
The ListView widget currently depends on the UWorld's timer manager to fire an event indicating new entries have been generated (see UListViewBase::FinishGeneratingEntry). This can become a problem ...
The iOS Virtual Keyboard has an issue when entering text into a regular UMG text entry field. If the backspace key is pressed and held, rather than deleting all the characters preceding the caret o ...
Generated from CrashReporter likely the same issue - [Link Removed] but hasn't been brought over to UE5 EA ...
Changing a gameplay tag query's root expression in a make query node will assert if the tag editor widget is open. ...