Description: When using lots of static meshes placed in the scene and using level streaming to switch levels out can cause standalone game to crash while loading the map back in. For example, if you ...
The editor will pass UAT the -NoCompile flag when building a Blueprint only project, however UBT has been changed to throw an exception if it detects VS2012 as the only available compiler (UEBuildWi ...
Edit: Looks like failing to read the DDC when compiling global shaders User is getting a crash when they are attempting to open a copy of their project from version 4.4.3. Attached CrashLogs, DXd ...
User fails to compile code template after adding AIController code to project. Regression: Not a regression happens in 4.6.1 CL-2386410 Setting up Mono Building MyProjectEditor... Compiling game m ...
A user reported that UEnum::NumEnums appears to be returning one more than the actual number of elements in the enum. ...
A user has indicated that he was having some trouble packaging a game in the Promoted branch of 4.7 from GitHub. It appears that UBT was trying to pass 33 thousand characters through the command lin ...
User is trying to package the xixoBerlinFlat Marketplace and cannot get a packged project from an external drive project on a Windows 8.1 x64 system running via Bootcamp on a Mac. ...
The documentation found here may be out of date:https://docs.unrealengine.com/latest/INT/API/Runtime/Core/Async/FAsyncTask/index.html From Lauren R: "Looking at P4, that example code is mostly from ...
Logs show virtual memory limit for Windows 64 bit: 8388608.00. This is erroneous information that can be removed or replaced with more immediately useful information. ...