Implement skirting for Nanite landscape

UE - LD & Art - Modeling Tools - Landscape - Dec 7, 2022

Result: once Nanite landscape meshes have been built, seams can be seen in between landscape proxy actors : [Image Removed] This is very visible in Unlit mode (see video[Link Removed]) This is bec ...

GPU Timeout when using a large scale Landscape and Water Body Ocean

UE - LD & Art - Modeling Tools - Landscape - Dec 1, 2022

Regression: Tested in //UE5/Release-5.0, this issue does not occur so regression is yes. The GPU Timeout only occurs in UE5/Release-5.1, as recreating this issue in previous versions of the editor ...

Don't allocate landscape heightfield collision component scene proxies when Collisions display is off

UE - LD & Art - Modeling Tools - Landscape - Nov 7, 2022

ATM, ULandscapeHeighfieldCollisionComponent's scene proxy is created all the time, although it's only used for displaying collisions when Collisions mode is on. The scene proxies pre-allocate a very ...

Wrong height from Chaos::FHeightField::GetHeightAt()

UE - LD & Art - Modeling Tools - Landscape - Oct 27, 2022

Allow landscape BP brush to write visibility

UE - LD & Art - Modeling Tools - Landscape - Sep 9, 2022

BP brushes don't have the ability to write to the visibility yet but technically visibilty is nothing more than a weightmap so we should add the possibility ...

LandscapeExportWeightmapToRenderTarget not implemented

UE - LD & Art - Modeling Tools - Landscape - Sep 6, 2022

LandscapeExportWeightmapToRenderTarget is not implemented:bool ALandscapeProxy::LandscapeExportWeightmapToRenderTarget(UTextureRenderTarget2D* InRenderTarget, FName InLayerName) { returnfalse; } ...

Landscape LocalMerge crash with PaintLayer enabled

UE - LD & Art - Modeling Tools - Landscape - Aug 15, 2022

Landscape visibility mask cannot be imported/exported

UE - LD & Art - Modeling Tools - Landscape - Aug 8, 2022

The ability to import/export visibility mask was available in 4.27. ...

Crash when cooking landscape collision in world partitioned level

UE - LD & Art - Modeling Tools - Landscape - Jun 24, 2022

This is caused by the loss of data in the ULScapeHeightfieldCollisionComponent::CollisionHeightData. The CollisionHeightData is not marked as BULKDATA_PayloadInSeperateFile and is processed with a k ...

Crash on loading level with Landscape by 2 PIE instances

UE - LD & Art - Modeling Tools - Landscape - Jun 16, 2022