Landscape visibility mask cannot be imported/exported

UE - LD & Art - Modeling Tools - Landscape - Aug 8, 2022

The ability to import/export visibility mask was available in 4.27. ...

Crash when cooking landscape collision in world partitioned level

UE - LD & Art - Modeling Tools - Landscape - Jun 24, 2022

This is caused by the loss of data in the ULScapeHeightfieldCollisionComponent::CollisionHeightData. The CollisionHeightData is not marked as BULKDATA_PayloadInSeperateFile and is processed with a k ...

Crash on loading level with Landscape by 2 PIE instances

UE - LD & Art - Modeling Tools - Landscape - Jun 16, 2022

Landscape smooth and flatten tools deform the terrain incorrectly

UE - LD & Art - Modeling Tools - Landscape - May 25, 2022

The Landscape smooth and flatten tools can deform the landscape incorrectly causing chunks of the landscape to be removed (see attached image). ...

Using CustomBrush_Landmass Brush creates an inverted pyramid on the landscape

UE - LD & Art - Modeling Tools - Landscape - May 17, 2022

When using the CustomBrush_Landmass Brush, clicking the landscape should add a pyramid shape landmass but instead creates a inverted landmass. Regression tested on //UE4/Release-4.27 @ 18319896 Re ...

Landscape BP Brushes in WP map causes changelist validation to fail

UE - LD & Art - Modeling Tools - Landscape - May 13, 2022

Using a Landscape BP brush in a WP map causes SCC validation to fail: [2022.05.13-09.04.47:880][473]SourceControl: Error: Changelist validation failed! [2022.05.13-09.04.47:881][473]SourceControl: ...

Preview weight on Landscape Layer Sample affects Grass Output on landscape disregarding layer info

UE - LD & Art - Modeling Tools - Landscape - May 10, 2022

Preview weight on Landscape Layer Sample affects Grass Output on landscape disregarding layer info Repro Rate: 3/3 Tested this in //UE4/Release-4.27 @ CL#18319896 and the issue did NOT occur there ...

Crash when unloading World Composition tiles using Landscape

UE - LD & Art - Modeling Tools - Landscape - Apr 25, 2022

When unloading a tile of a World Composition map in UE5, a crash occurs when trying to deference a null pointer (World->PersistentLevel->bIsVisible) in FWorldTileModel::FWorldTileModel():// Assign l ...

RVT flashing on landscape in editor/PIE

UE - LD & Art - Modeling Tools - Landscape - Apr 25, 2022

Currently not showing in launched or packaged game ...

Inconsistent Hit Results with Landscape Physical Material

UE - LD & Art - Modeling Tools - Landscape - Apr 18, 2022

The physical material returned from the hit results of a line trace done on a Landscape using a physical material is not always correct. ...