Exporting Landscape Heightmap using Copy/Paste Tool produces Pixelated results

UE - LD & Art - Modeling Tools - Landscape - Jul 6, 2017

When exporting a .raw file heightmap using the Copy/Paste tool, the file produced has a greyscale and pixelated result. ...

[CrashReport] UE4Editor_LandscapeEditor!FLandscapeEditorCustomNodeBuilder_TargetLayers::HandleAcceptDrop()

UE - LD & Art - Modeling Tools - Landscape - Jul 6, 2017

This is a common crash affecting users in 4.16.2. It is similar to [Link Removed], which was potentially fixed in 4.16.2. Users have not provided any additional information. Source Context 803 ...

Custom Keyboard Shortcuts for Landscape Visualizers only work in Landscape Mode

UE - LD & Art - Modeling Tools - Landscape - Jun 1, 2017

Keyboard shortcuts for landscape visualizers only work while in Landscape Mode, however the visualizers in the viewport dropdowns work in any mode. I believe there needs to be consistency here with ...

[CrashReport] Assertion failed in UE4Editor_LandscapeEditor!FLandscapeEditorCustomNodeBuilder_TargetLayers::HandleDragDetected()

UE - LD & Art - Modeling Tools - Landscape - May 31, 2017

This report has been logged due to a high volume of submitted crash reports. Additional information is not currently available. User Descriptionsi create A game ENd Crashi was trying to create a l ...

Removing components from Landscape with simplified collision results in assertion

UE - LD & Art - Modeling Tools - Landscape - May 18, 2017

Performing operations on a Landscape with simplified collision can result in an assertion ...

Emissive Input required for Landscape Painting to Appear Correctly when using Emissive Color and Make Material Attributes property Enabled

UE - LD & Art - Modeling Tools - Landscape - May 1, 2017

When using the Make Material Attributes and landscape layer blends, if an Emissive input is being utilized on any one layer, the other layers must also utilize the emissive input in order for it to ...

Crash when applying a LandscapeVisibilityMask material to a Landscape's material slot

UE - LD & Art - Modeling Tools - Landscape - Apr 28, 2017

Crash that occurs when applying a masked material (with LandscapeLayerBlend and LandscapeVisibilityMask) to a Landscape's material slot. This is a regression: broken in 4.16.0 CL 3405315 worked in ...

Landscape Editor brush is missing the highlight sphere

UE - LD & Art - Modeling Tools - Landscape - Apr 3, 2017

Noticed a change in the landscape editor brush. It appears it is missing the highlight sphere. This is also occurring in //UE4/Main This is a regression from the last time this test was ran in th ...

DDC corruption creates incorrect pasted topology when using Landscape Copy / Paste Tool

UE - LD & Art - Modeling Tools - Landscape - Apr 3, 2017

I noticed that the copy and pasted section of the level was being painted while I was painting a nearby section of the level. This weird yellow color appeared and I undid and redid the paint to make ...

Landscape Grass Output Instances begin to float when using the Retopologize Tool

UE - LD & Art - Modeling Tools - Landscape - Mar 14, 2017

When using the Retopolgize tool on a landscape that is utilizing the Landscape Grass Tool, any pre-existing grass types will begin to float and transform their locations. The only way myself and th ...