Landscape grass ignores the scale of the parent actors

UE - LD & Art - Modeling Tools - Landscape - Nov 11, 2020

DrawScale = Landscape->GetRootComponent()->GetRelativeScale3D(); ↓ DrawScale = Landscape->GetActorScale3D(); Changing as above will solve the problem. Output log displays this warning: LogPhysic ...

RVT Material Preview incorrect in Landscape paint target layers

UE - LD & Art - Modeling Tools - Landscape - Nov 5, 2020

Crash When You Add Get Landscape Material Node

UE - LD & Art - Modeling Tools - Landscape - Oct 7, 2020

After staring a new, blank project, and adding a generic blueprint actor, the editor crashes after you add a "Get Landscape Material" Proxy to the event graph within the blueprint. ...

Landscape Paint Layers will not scroll to the end when using mouse wheel

UE - LD & Art - Modeling Tools - Landscape - Sep 28, 2020

In a normal detail panel, each element has its own SDetailSingleItemRow and are mostly uniformly sized with some exceptions of having a few bigger rows (i.e. asset pickers). However, these layers ar ...

Crash when attempting to deform a landscape when Paint Layer has not been used - Assertion failed: !TargetProxy->HasLayersContent() || !InCanUseEditingWeightmap || EditingLayerGUID.IsValid() [LandscapeEdit.cpp Line: 5252]

UE - LD & Art - Modeling Tools - Landscape - Sep 9, 2020

The editor crashes when attempting to draw a weight blended texture to the landscape if it hasnt been used on that landscape yet. This crash can be completely avoided if the stone texture is painted ...

Tile Streamed in Temporarily has Stepping on Landscape

UE - LD & Art - Modeling Tools - Landscape - Aug 28, 2020

This was reported in a UDN. Jeremy M. originally pointed out that the stepping looks to be caused by high res geometry sampling a low res heightmap. Additional observations:Loading the tile in w ...

Landscape Spline collision displays incorrectly

UE - LD & Art - Modeling Tools - Landscape - Aug 27, 2020

Landscape splines are displaying their collision incorrectly. The collision is projected off the spline however this issue is purely visual. The collision itself still works as expected. This was t ...

Support more than 7 runtime virtual textures

UE - LD & Art - Modeling Tools - Landscape - Aug 17, 2020

There is a hardcoded limit of 7 for the number of runtime virtual textures that update. This comes from FPrimitiveVirtualTextureFlags::RuntimeVirtualTexture_BitCount This can simply be increased ( ...

Crash when converting a Landscape to a Blueprint Class

UE - LD & Art - Modeling Tools - Landscape - Aug 12, 2020

The Editor crashes when attempting to convert a Landscape into a Blueprint Class. Looking back to //UE4/Release-4.24 cl 11590231, this option seems to be unselectable (see attached image), which lea ...

Landscape normal behaves differently on CPU vs GPU

UE - LD & Art - Modeling Tools - Landscape - Jul 16, 2020

One of our licensees encountered this issue. Landscape normal is calculated differently on GPU vs CPU. See screenshot below: left is GPU (with Edit Layers enabled) and CPU (Layers disabled) [Image ...