Lighting does not properly affect landscapes under another landscape, even if Static Lighting Resolution is increased

UE - LD & Art - Modeling Tools - Landscape - Apr 29, 2015

Lighting does not properly affect landscapes that are below another landscape, even after static lighting resolution is increased. This results in some areas that should be completely shadowed to ha ...

Scale with Width on Landscape Splines offsets plane mesh on Z axis

UE - LD & Art - Modeling Tools - Landscape - Apr 22, 2015

If "Scale with Width" is set on a landscape spline with a plane mesh, the plane will offset on the Z axis. In most other cases, scaling along the z axis does not affect planes. ...

Investigate Tessellation Performance on Landscape

UE - LD & Art - Modeling Tools - Landscape - Apr 22, 2015

I have been seeing a few answerhub threads about very low performance on tessellation with landscape. What is puzzling is that it does not seem to change performance whether low or high tessellatio ...

Landscape corruption in editor

UE - LD & Art - Modeling Tools - Landscape - Apr 10, 2015

Two licensees are reporting visible landscape corruption when opening their level in the editor, which goes away after various actions - opening the landscape editor or building geometry. PIE / game ...

Placing a second landscape spline component crashes editor

UE - LD & Art - Modeling Tools - Landscape - Apr 8, 2015

Placing multiple spline components crashes editor. Crash Reporter: [Link Removed] Frequency: 3/3 ...

Painted Landscapes have blacked out sections when deployed to a mobile device

UE - LD & Art - Modeling Tools - Landscape - Mar 24, 2015

If a user uses a multi layered material to pain a landscape and then deploys this project to an iPhone 6 plus our an Android Samsung Galaxy Note3 (SM-N9005) parts of the landscape will appear to be ...

Landscape Layer blend node inconsistency

UE - LD & Art - Modeling Tools - Landscape - Mar 24, 2015

When the landscape has no textures the landscape layer blend material node will render as the first layer. When painting only holes onto the landscape, the landscape will have a layer texture but st ...

Imported tiled landscapes into World Composition Browser have seams between landscape tiles

UE - LD & Art - Modeling Tools - Landscape - Mar 19, 2015

Landscape seams appear between world composition browser imported heightmap tiles. Workaround: Run over seam with smoothing tool set to strength 0.0 ...

World Composition Browser sublevels register as edited/needs to be saved when levels browser is closed and reopened

UE - LD & Art - Modeling Tools - Landscape - Mar 13, 2015

Sublevels appear dirty when the level browser is closed and re-opened. ...

Landscape LODDistanceFactor not applied to levels that were not loaded when it is changed

UE - LD & Art - Modeling Tools - Landscape - Mar 13, 2015

Landscape LODDistanceFactor is not applied to levels that were not loaded when it is changed. Sample content shows a landscape in this state. Other landscape properties probably suffer from this s ...