GetHitResultUnderCursor does not always return true with landscape collision

UE - LD & Art - Modeling Tools - Landscape - Mar 13, 2015

When using GetHitResultUnderCursor and pressing LMB over a landscape, there is a chance that the location chosen will return false when it should be returning true. It seems dependent on what area o ...

Quality settings should not affect landscape resolution

UE - LD & Art - Modeling Tools - Landscape - Mar 10, 2015

Changing the quality settings (or having them change on you automatically in the editor) drops mips on landscape heightmap textures, which isn't desirable as it makes it look like there are collisio ...

Player Character does not collide with landscape

UE - LD & Art - Modeling Tools - Landscape - Mar 8, 2015

UPDATE: 3/9/2015 Additional Information: User on thread https://answers.unrealengine.com/questions/186928/landscape-collison-issues-recreatelandscapecollisi.html reported workaround did not fix e ...

Crash in FLandscapeComponentSceneProxy::GetStaticBatchElementVisibility with tiny component size

UE - LD & Art - Modeling Tools - Landscape - Feb 27, 2015

Loading a level with a landscape with a 7x7 component size and 2x2 subsections can crash when texture streaming is enabled ...

Tiled Landscapes imported with inverted Y axis rotation in World Browser

UE - LD & Art - Modeling Tools - Landscape - Feb 23, 2015

When importing tiled landscapes into the world browser, the landscape tiles appear with inverted Y axis rotations. ...

Landscape does not conform to splines correctly

UE - LD & Art - Modeling Tools - Landscape - Feb 20, 2015

When attempting to deform a landscape to landscape splines, the landscape often does not correctly conform to the spline and will appear through portions of the spline or the spline will "float" abo ...

Landscape Visibility Tool crashes editor

UE - LD & Art - Modeling Tools - Landscape - Feb 20, 2015

Editor crashes when landscape visibility tool is used on landscape. Frequency: 2/2 Crash Reporter: [Link Removed] ...

RecreateLandscapeCollision console command regenerates collision over landscape holes

UE - LD & Art - Modeling Tools - Landscape - Feb 13, 2015

Using console command 'RecreateLandscapeCollision' resets collision in areas that landscape hole materials have been placed. Workaround: paint new hole material to re-remove collision from areas w ...

Cannot set GenerateOverlapEvents flag on Landscape

UE - LD & Art - Modeling Tools - Landscape - Feb 4, 2015

Licensee requests the GenerateOverlapEvents flag be exposed for landscape similar to how it is for staticmeshes. ...

Rotating terrain with heightmap causes black splotches on terrain

UE - LD & Art - Modeling Tools - Landscape - Jan 26, 2015

Rotating a landscape with a heightmap causes lightmass to break, rendering black splotches across terrain after building lighting. ...