Landscape that has tessellation enabled sometimes doesn't render in cooked build

UE - LD & Art - Modeling Tools - Landscape - Jun 18, 2020

If a landscape uses a material that has tessellation enabled. Then in Editor and PIE things render correctly. But in a cooked package we sometimes hit this check. check(!bCurrentRequiresAdjacencyI ...

[Landscape] Multiple Level Instances with Landscape causes duplicate GUID issues.

UE - LD & Art - Modeling Tools - Landscape - Jun 18, 2020

Loading the same level twice through Load Level Instance BP Node will cause issues with levels containing Landscape as they will end up with the same GUID and the underlying systems do not support t ...

Rendered landscape heights for ES31 doesn't match SM5 since engine version 4.25

UE - LD & Art - Modeling Tools - Landscape - Jun 4, 2020

Switching between SM5 and ES31 views in the Editor shows some small variation in landscape heights. ES31 heights are stored in the vertex with some slight lossy compression so subtle variation can ...

Remove reference to editor assets in cooked build from landscape visibility layer

UE - LD & Art - Modeling Tools - Landscape - May 21, 2020

As soon as the visibility tool is used, we're adding references to the  "/Engine/EditorLandscapeResources/DataLayer" asset from landscape components. If the user decides to cook without editor data ...

Enabling "Edit Layers" results in a loss of precision when importing an heightmap

UE - LD & Art - Modeling Tools - Landscape - May 20, 2020

Importing an heightmap while having Edit Layers enabled results in a loss of precision: [Image Removed] ...

Crash occurs loading a sublevel containing landscape with ray tracing enabled

UE - LD & Art - Modeling Tools - Landscape - May 13, 2020

In raytracing enabled, When loading a sublevel containing landscape with LoadStreamLevel function following error is shown. Assertion failed: Pair != nullptr [Link Removed] [Line: 584] Licensee re ...

Support Landscape Edit Layers in WorldComposition Import/Reimport

UE - LD & Art - Modeling Tools - Landscape - May 6, 2020

Allow user to enable layers when importing Landscape Tiles from the Level View in a World Composition Level. Allow to reimport that layer data on a Edit Layer later on when using the reimport featu ...

Landscape Component LODBias parameter is broken

UE - LD & Art - Modeling Tools - Landscape - Apr 27, 2020

Landscape Grass disappears after sculpting a landscape with "Enable Edit Layers" on

UE - LD & Art - Modeling Tools - Landscape - Apr 6, 2020

The grass won't spawn after proper material being applied on the landscape. Even after being forced to be spawned (by reloading the level, for example) the grass will disappear again every time the ...

Landscape Tool crashes on Layer Import

UE - LD & Art - Modeling Tools - Landscape - Mar 12, 2020

The heightmap and weightmaps were created using Terresculptor, and exported in the correct format. If you import everything except the layermaps, the landscape is generated and the layers can be pai ...