Simple collision Landscape returns incorrect physical material

UE - LD & Art - Modeling Tools - Landscape - Oct 16, 2019

When a landscape uses simple collision, the returned physical material can be mismatched. This seems to be a result of ConvertHeightfieldDataForPhysx within ULandscapeHeightfieldCollisionComponent: ...

Landscape LOD tessellation is broken in 4.24

UE - LD & Art - Modeling Tools - Landscape - Oct 16, 2019

Landscape LOD tessellation creates big holes in landscapes. ...

[CrashReport] UE4Editor-Landscape!ULandscapeComponent::FillLayer(ULandscapeLayerInfoObject *,FLandscapeEditDataInterface &) [LandscapeEditInterface.cpp:1898]

UE - LD & Art - Modeling Tools - Landscape - Oct 11, 2019

Generated from CrashReporter Unhandled exception ...

VR Mode - Landscape Mode - Flatten tool crash

UE - LD & Art - Modeling Tools - Landscape - Sep 25, 2019

Crash will occur when attempting to use Flatten tool on landscape while in VR Editor. Confirmed in 4.24 MAIN @ CL 9084132 Confirmed on Vive and Rift ...

Long Load Times With PIE When Using Tessellation On Landscapes

UE - LD & Art - Modeling Tools - Landscape - Sep 24, 2019

When having large landscapes with a tessellated material, loading time after hitting Play in Editor is much longer than in 4.22. Found in 4.23 CL# 8386587 and 4.24 CL# 8971176 Working as expected ...

Landscape Tessellation Issues

UE - LD & Art - Modeling Tools - Landscape - Sep 23, 2019

We are having a display issue with tiled landscapes displaying well below full tessellation in editor, but displaying fine in game. We can "fix" this issu by unchecking "Use Default Falloff" in deta ...

Landscape Layer Blend generates bad code for preview shader

UE - LD & Art - Modeling Tools - Landscape - Sep 23, 2019

It breaks only when compiling the preview shader. Adding a preview weight to the Layer0 on the Layer Blend node fixes the problem. The source of the bug is in UMaterialExpressionLandscapeLayerBlend ...

LandscapeComponent generates incorrect OccluderVertices for software occlusion

UE - LD & Art - Modeling Tools - Landscape - Sep 17, 2019

OccluderVertices didn't consider the subsection's transition, so the position of the OcclusderVertices are not correct. I made a fix as follows: [Image Removed] [Image Removed] ...

[CrashReporter] UE4Editor-PropertyEditor!FPropertyNode::GetDiffersFromDefaultForObject(FPropertyItemValueDataTrackerSlate &,UProperty *) [PropertyNode.cpp:1634]

UE - LD & Art - Modeling Tools - Landscape - Sep 13, 2019

Generated from CrashReporter ErrorMessage: Unhandled exception Callstack similar to [Link Removed] comments from community: Clicked on a procedural grass node in the Brushify material This ...

Landscape renders default material if apply another material instance under ES31 preview

UE - LD & Art - Modeling Tools - Landscape - Aug 27, 2019

In ES3.1 preview, Landscape will render default material if change landscape material by using material instance of landscape's material. Will render correct if using another material's instance ...