Naming texture parameter "HeightMap" on landscape materials doesn't work

UE - LD & Art - Modeling Tools - Landscape - Aug 22, 2019

Implement FindCollisionUV for Landscapes

UE - LD & Art - Modeling Tools - Landscape - Aug 20, 2019

Moving Objects with Surface Snapping Enabled Causes Major Offset

UE - LD & Art - Modeling Tools - Landscape - Aug 16, 2019

When using surface snapping objects do not move properly.  4.23 CL# 7948402, 4.24 CL# 8012457 This is a regression. ...

Landscape material renders as default material on TM-AnimPhys

UE - LD & Art - Modeling Tools - Landscape - Jun 6, 2019

Landscape material renders as default material on TM-AnimPhys: LogMaterial: Warning: /Game/Maps/Framework/TM-AnimPhys.TM-AnimPhys:PersistentLevel.Collision-Landscape.LandscapeMaterialInstanceConstan ...

Camera FOV Above 90 Causes Landscape LODs to Flicker

UE - LD & Art - Modeling Tools - Landscape - Apr 17, 2019

Camera FOV Above 90 Causes Landscape LODs to Flicker Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 CL# 5660361, 4.23 CL# 5934407 ...

Streaming Multiple Instances of the Same Landscape Actor All Have the Same GUID

UE - LD & Art - Modeling Tools - Landscape - Apr 15, 2019

If a level contains a landscape actor, and if you stream multiple instances of that level into your map, you will get errors in the message log that the landscape actors have the same GUID. Found i ...

Landscape Grass No Longer Casts a Shadow with "Use Landscape Lightmap" Enabled

UE - LD & Art - Modeling Tools - Landscape - Apr 8, 2019

Landscape Grass No Longer Casts a Shadow with "Use Landscape Lightmap" Enabled. Working as expected in 4.20 CL# 4369336 and 4.21 CL# 4753647 Found in 4.22 CL# 5660361 and 4.23 CL# 5779284 ...

Landscape: When updating Physic Material on a landscape layer info object, the physic material is not propagated correctly

UE - LD & Art - Modeling Tools - Landscape - Apr 4, 2019

This will result in not getting the Phys Material when doing collision query. Info from the UDN "Having stepped through the ULandscapeLayerInfoObject::PostEditChangeProperty I can see that the U ...

Landscapes with tessellation only produce shadows when selected

UE - LD & Art - Modeling Tools - Landscape - Mar 6, 2019

After disabling Static Lighting, shadows only render for Tessellated Landscape when being selected in the World Outliner instead of rendering all of them regardless if it is selected. Tested in 4.2 ...