[Feature Request] Add a Landscape tool to redistribute components into a grid of streaming levels

UE - LD & Art - Modeling Tools - Landscape - May 18, 2018

Add an option to the Change Component Size tool to distribute the newly created components into separate streaming levels based on a user-specified components-per-level value. It should create the s ...

Foliage: when applying a scale to either painted instance or spawned from a procedural volume the LOD do not take it into consideration

UE - LD & Art - Modeling Tools - Landscape - May 17, 2018

when applying a scale to either painted instance or spawned from a procedural volume the LOD do not take it into consideration resulting in LOD transition that is not equivalent to the one from a st ...

Can't disable collision on landscapes

UE - LD & Art - Modeling Tools - Landscape - May 14, 2018

Disabling collision on a Landscape doesn't work when using the Collision Preset 'NoCollision'. The Landscape still generates collision on Static and Skeletal meshes. ...

Landscape Spline meshes lose vertex color paint after moving to another level

UE - LD & Art - Modeling Tools - Landscape - May 11, 2018

UDN: https://udn.unrealengine.com/questions/432735/%E5%9C%A8%E6%B5%81%E5%85%B3%E5%8D%A1%E4%B8%AD%E6%8F%8F%E7%94%BB%E6%A0%B7%E6%9D%A1%E6%9B%B2%E7%BA%BF%E4%B9%8B%E5%90%8E%E5%A6%82%E6%9E%9C%E6%8A%8A%E ...

Landscape on Mobile is broken

UE - LD & Art - Modeling Tools - Landscape - May 8, 2018

UDN: https://udn.unrealengine.com/questions/431532/landscape%E5%9C%A8%E6%89%8B%E6%9C%BA%E5%B9%B3%E5%8F%B0%E6%98%BE%E7%A4%BA%E9%94%99%E8%AF%AF.html ...

Tiled Landscape LOD doesn't work with World Origin Rebasing

UE - LD & Art - Modeling Tools - Landscape - Apr 26, 2018

Using the Landscape LOD system with World Origin Rebasing causes the LODs on the landscape to mess up. This only appears with imported tiled landscape where the main actor is in the persistent level ...

Mobile landscape rendering corrupted in 4.19

UE - LD & Art - Modeling Tools - Landscape - Apr 23, 2018

[CrashReport] UE4Editor_Landscape!FLandscapeComponentSceneProxy::FLandscapeComponentSceneProxy() [landscaperender.cpp:680]

UE - LD & Art - Modeling Tools - Landscape - Apr 11, 2018

User comment in crash group:Wanted to delete a single field of my landscape wich is very big. Same error appears if I try to get a part of the landscape to another streaming level. Would be cool if ...

Crash during save level and successive load level

UE - LD & Art - Modeling Tools - Landscape - Apr 4, 2018

Changing the Max LODLevel on a landscape causes a crash in content examples. ...

Landscape leaking when using ParallelInitView 1

UE - LD & Art - Modeling Tools - Landscape - Mar 27, 2018

see step ...