Foliage Details require users to drag up the window causing confusion

UE - LD & Art - World Building - Foliage - Oct 12, 2022

Tested in: //UE5/Release-5.0 CL 20979098 //UE5/Release-5.1 CL 22346211 Both had the same results of the details panel having no major indication of how to see it. Foliage Details require users to ...

When using ProceduralFoliageVolume, ActorFoliage can be used even if World Partition is enabled in UE5.0

UE - LD & Art - World Building - Foliage - Jun 28, 2022

UE5.0 does not support ActorFoliage at Levels where World Partition is enabled ( [Link Removed] ), but ActorFoliage will work via ProceduralFoliageVolume. And when you cook the level you will get an ...

Foliage is placed on LevelInstanceActor does not follow basecomponent when the LevelInstanceActor moves

UE - LD & Art - World Building - Foliage - Jun 24, 2022

Foliage usually follows when the Transform of the placed ground or floor changes. However, if the ground or floor is a Level Instance Actor, it will not follow. The cause is in the code below. voi ...

Moving foliage instances on static mesh beyond the IFA grid boundary does not incorporate it into the correct IFA

UE - LD & Art - World Building - Foliage - Jun 22, 2022

WorldPartitionFoliageBuilder commandlet can incorporate foliage instances into the correct IFA. But it removes the connection information between base meshes and the foliage instances. ...

Foliage is not partially loaded after InstancedFoliageGridSize is changed by WorldPartitionFoliageBuilder commandlet

UE - LD & Art - World Building - Foliage - May 27, 2022

Changing the InstancedFoliageGridSize by the WorldPartitionFoliageBuilder commandlet will cause some of the foliage to not load correctly. ...

Nanite enabled Foliage stays visible when Foliage is set to Hide All

UE - LD & Art - World Building - Foliage - May 6, 2022

Nanite enabled Foliage stays visible when Foliage is set to Hide All. ...

Editor crashes when edit foliage assigned to data layer in foliage mode

UE - LD & Art - World Building - Foliage - Apr 29, 2022

Actor Foliage can't be added to Foliage Paint or Single with World Partition maps

UE - LD & Art - World Building - Foliage - Apr 18, 2022

Actor Foliage can't be added to Foliage Paint or Single with World Partition maps. ...

Instance overlap functions for Foliage Instanced Static Meshes detects instances inconsistently

UE - LD & Art - World Building - Foliage - Apr 14, 2022

Instance overlap functions for Foliage Instanced Static Meshes detects instances incorrectly. I was able to see this occur with both the Sphere and Box functions. In addition, I drew out debug sphe ...

Applying Transforms to Foliage causes the Foliage to flicker and become invisible when placed

UE - LD & Art - World Building - Foliage - Feb 23, 2022

Scale, rotating, or translating Foliage causes the Foliage to flicker and become invisible when placed. Making several adjustments then undoing the last change causes the foliage to reappear with th ...