Instanced Static Meshes Incorrect Normals when Scaled Non-Uniformly

UE - LD & Art - World Building - Foliage - Apr 2, 2015

When comparing the World Normals of an Instanced Static Mesh being scaled non-uniformly to that of a regular Static Mesh, their normals do not match one another. I have attempted to look over the d ...

Placing 3 or more individual meshes in the foliage tool and creating a large amount of them dramatically reduces FPS

UE - LD & Art - World Building - Foliage - Jan 13, 2015

While the framerate has improved for 4.7 in regards to large amounts of foliage, when a user places a substantial amount of foliage into level and it has at least 3 different foliage meshes, FPS dro ...

Foliage deleted in 4.6 and 4.6.1 appears in 4.7

UE - LD & Art - World Building - Foliage - Dec 23, 2014

Foliage that has been deleted in 4.6 will return when a project is migrated to 4.7. ...

Structs in the Instance Settings for a Static Mesh in the Foliage Fill tool are not editable.

UE - LD & Art - World Building - Foliage - Dec 17, 2014

Adding a struct to the foliage panel results in the struct not being editable for a static mesh instance. The same struct is editable if applied to a PrimitiveComponent. ...

Foliage Painted on BSP is Deleted after Building Geometry

UE - LD & Art - World Building - Foliage - Dec 15, 2014

After painting foliage meshes on a BSP surface and rebuilding the level (more specifically the geometry), the meshes are deleted. This bug is especially nasty because you cannot Ctrl+Z after buildi ...

Custom Depth does not work on Foliage Actors

UE - LD & Art - World Building - Foliage - Nov 28, 2014

Issue: Currently, there is no parameter to allow users to render custom depth on foliage actors. Request: Set parameter to allow users to choose to render custom depth on foliage actors. URL: ...

Incorrect static lighting on InstancedStaticMeshes

UE - LD & Art - World Building - Foliage - Nov 27, 2014

Sometimes instances of an InstancdStaticMeshComponent have an incorrect hue after building static lighting. In the thread, the user provides a repro map ...

Hidden Actors on the foliage menu re-open when the editor is re-opened

UE - LD & Art - World Building - Foliage - Nov 18, 2014

If a user hides the details of a foliage actor in the foliage tool menu, then saves and closes the editor the details will re-open upon re-opening the editor. ...

Fill tool does not work on BSP

UE - LD & Art - World Building - Foliage - Mar 6, 2013

 The fill bucket tool under foliage does not work with BSP surfaces. ...