Foliage and Static Mesh Actor Distance Field Shadows Incorrect after Manually Shifting World Origin to New Location

UE - LD & Art - World Building - Foliage - Apr 19, 2019

Foliage and static mesh actor distance field shadows incorrect after manually shifting world origin to new location. Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 CL# 5660361, 4.23 CL# 5974510 ...

Editor Crash While Using "Snap to Floor" Shortcut on Some Foliage Instance.

UE - LD & Art - World Building - Foliage - Apr 15, 2019

When pressing the End key to have a foliage mesh "snap to floor/surface" the editor will crash. Found in 4.21 CL# 4753647, 4.22 CL# 5660361, and 4.23 CL# 5898046 ...

Duplicate the mesh will not duplicate the foliage on it.

UE - LD & Art - World Building - Foliage - Mar 22, 2019

Different Load Orders affect Shadows on Foliage & HISM

UE - LD & Art - World Building - Foliage - Mar 14, 2019

Different Load Orders affect Shadows on Foliage & HISM Discovered during verification of [Link Removed] Also created a Blueprint actor with a HISM and duplicated it three times and changed the mob ...

When using Lighting Scenario, loading order will affect how it's applied to the instances

UE - LD & Art - World Building - Foliage - Mar 7, 2019

When using Lighting Scenario, loading order will affect how it's applied to the instances, resulting in corruption if content is loaded after the lighting scenario ...

Unused Foliage Type Causing Unbuilt Lighting

UE - LD & Art - World Building - Foliage - Feb 1, 2019

Foliage components will be unbuilt even after deleting all of the placed foliage in a level. Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 CL# 4827620 ...

Foliage LOD's Screen Size Can't be Set Higher Than 1.5

UE - LD & Art - World Building - Foliage - Jan 31, 2019

Foliage LOD's Screen Size Can't be Set Higher Than 1.5 Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 CL# 4827620, 5.1 CL 20024840 ...

Calling UHierarchicalInstancedStaticMeshComponent::AddInstance multiple times causes crash

UE - LD & Art - World Building - Foliage - Jan 16, 2019

Calling UHierarchicalInstancedStaticMeshComponent::AddInstance multiple times causes multiple BuildTrees to be created and run asynchronously at the same time. Tested in 4.21(CL - 4613538) How t ...

Foliage meshes doesn't follow the geometry planted on

UE - LD & Art - World Building - Foliage - Dec 6, 2018

Instance Static Mesh instance doubles when upgrading from 4.18 to 4.19 or higher

UE - LD & Art - World Building - Foliage - Sep 4, 2018

Instance Static Mesh instance doubles when upgrading from 4.18 to 4.19 or higher. According to Licensee, manual check is difficult. ...