Crash closing the TM_Landscape map in the editor

UE - LD & Art - World Building - Foliage - Apr 18, 2017

The editor is crashing after closing the TM_Landscape level This is a regression from 4.15.2 ...

Landscape Grass Tool loss of Performance

UE - LD & Art - World Building - Foliage - Mar 20, 2017

A number of users are reporting a large drop in performance when working with the landscape grass tool compared to other foliage application methods, as well as a drop in performance since previous ...

Painted Foliage Instances Randomly Culling in Splitscreen Multiplayer

UE - LD & Art - World Building - Foliage - Mar 15, 2017

Foliage instances are behaving strangely when playing splitscreen multiplayer in a single instance window. The instances will cull in and out of visibility depending on the size of the current playa ...

Landscape Grass Foliage Instances Culling Incorrectly

UE - LD & Art - World Building - Foliage - Feb 20, 2017

Foliage instances are culling incorrectly and seem to cull based off of the landscape components and/or entire foliage clusters. Regression? Yes, this issue does not occur in the 4.14.3 binary rele ...

Crash and Performance issues when Generating Foliage using the Procedural Foliage Volume

UE - LD & Art - World Building - Foliage - Feb 14, 2017

Users are reporting crashes and poor performance when generating foliage using the Experimental Procedural Foliage Volume tool. Regression? Yes, this does not occur in the previous engine version o ...

Foliage Positions become Offset when Moving and Undoing Painted Surfaces

UE - LD & Art - World Building - Foliage - Feb 10, 2017

A series of moving and undoing a surface which has foliage painted on it will offset the location of the foliage so that it no longer remains in the correct relative location. ...

HISMC UpdateInstanceTransform blueprint function does not update bounds correctly

UE - LD & Art - World Building - Foliage - Jan 26, 2017

Allow painting foliage on Static Meshes that have collision disabled

UE - LD & Art - World Building - Foliage - Jan 24, 2017

Licensee has a game that doesn't use collision, but they want to paint foliage on environmental meshes. Currently, if you set a mesh's Collision Preset to "No Collision", you are no longer able to ...

'Random Pitch Angle' not working when 'Collision with World' is enabled for Foliage instance settings

UE - LD & Art - World Building - Foliage - Jan 16, 2017

The 'Random Pitch Angle' setting within the Foliage instance settings are being overridden or ignored when 'Collision with World' is also enabled. This occurs in the binary releases of 4.12.5, 4.13 ...

Very slow foliage tool instance placement

UE - LD & Art - World Building - Foliage - Jan 5, 2017

Regression since 4.13 due to change in UStaticMeshComponent::InvalidateLightingCacheDetailed ...