Crash after Compiling Shaders for Imported SpeedTree Assets with Default Settings

UE - Platform - Mac - Jun 15, 2016

A crash occurs when importing any SpeedTree asset with the default import settings. The user reporting the issue says "the crash occurs if I have import WIND AND SMOOTH LOD checked like the default ...

Generating XCode project from .uproject fails

UE - Platform - Mac - Jun 10, 2016

Using the option Services->Generate XCode Project fails to update the XCode solutuion. This prevents source files added to the project from the directory to show up in the editor. Regression: No - ...

[CrashReport] UE4Editor-Core.dylib!FArchiveFileReaderGeneric::InternalPrecache()

UE - Platform - Mac - May 23, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. [2016.08.05-09.09.15:492][ 0]LogFileManager:Warni ...

MetalRHI crash locking camera cut to a level sequence in QAGame

UE - Platform - Mac - May 12, 2016

Running into an intermittent crash in MetalRHI when locking to a camera cut in a level sequence. Very similar to [Link Removed] which is an NVIDIA GPU. ...

On Mac OSX Open Asset (Command + P) Does not function as Expected

UE - Platform - Mac - May 5, 2016

On a Mac running either Yosemite or El Capitan, when you go to open an asset either through the menu: File>Open Asset or Command + P, when the pop-up window appears and you start typing, the window ...

Cannot Rename Folders in Content Browser Explorer Panel in OSX

UE - Platform - Mac - Apr 29, 2016

On Macs running Yosemite or El Capitan, you cannot rename a folder in the Content Browser Explorer window, but you can rename them in the Contents Viewer to the right (I'm not sure of the correct te ...

[Mac][Metal] Black/NaN spots Visible in Templates With r.BasePassOutputsVelocity

UE - Platform - Mac - Apr 15, 2016

Base-pass rendering on Mac Metal now generates transient black/Nan spots across the scene - this appears to be related to r.BasePassOutputsVelocity and is presumably the connected to the incorrect s ...

[Mac][Metal] (Motion Vector) Rendering artifacts with 4.11 on Mac with Accurate Velocities from Vertex Deformation and Selectively output to the GBuffer rendertargets ON

UE - Platform - Mac - Apr 12, 2016

From AnswerHub: Second one is that Motion Vectors are bugged for some objects. This causes lot's of temporal artifacts. Third picture lamp is good example of bug. Lamp is static. Camera is not movin ...

[Mac][Metal] (Shadow) Rendering artifacts with 4.11 on Mac.

UE - Platform - Mac - Apr 12, 2016

The first problem noted in this Answerhub post: First one is that static shadows from stationary directional light are completely broken. Screenspace buffer that should contain static shadows is ju ...

Editor crash on Mac when closed after adding third party library plugin

UE - Platform - Mac - Apr 11, 2016

After adding a third party plugin to a project and restarting as prompted, closing the editor again causes a crash. Crash Reporter Link: [Link Removed] Additional Note: This crash was encountered ...