Tried to add new event in blueprint but crash Crash reporter link: [Link Removed] ...
This issue has been reported by two different users with very similar circumstances: Both report the editor freezing when trying to compile UE4.10 C++ Projects running Mac OSX 10.11.1 if no audio i ...
In addition to the Crash Reporter: We have a user reporting this on the AnswerHub: https://answers.unrealengine.com/questions/346668/editor-crashing-on-launch-35-new-install-mac-osx-1-1.html Upon ...
We think that the reason users are having problems with svn on mac is that the platform implementation of ExecProcess waits until the process has shut down before any data is read off the pipe. This ...
In XCode, if the Product->Clean option is used, the editor from the launcher will not open. Workaround: This can be fixed by running Verify from the Launcher. ...
User reporting crash on his Mac. He seemed to have narrowed down the reproduction to attempting to join a multiplayer session. "After the crashes when I restart UE4 and open my project some BPs are ...
When packaging settings are set to "Shipping" with "include debug files" checked off, UE4-Game-Mac-Shipping.dsym is still present in packaging adding a non-essential 619mb of data. ...
The user is reporting that, on their iMac, Whenever _AMDDeviceDetached event occurs in the Activity Monitor, the editor hangs utilizing a reported 101% of the CPU. *The user claims this is 100% re ...
Reported by users and seen once by myself. For a project which can exhibit this see: https://udn.unrealengine.com/questions/265039/example-project-for-ios-build-hang-and-poor-modula.html ...
If the User uses the F9 key to take a screen shot of their project and the window for the project is larger than the screen, the part of the screen that is not shown will be grayed out (this is not ...