C++ Projects Crash in Mac OS 10.11 El Capitan when No Audio Device is Present

UE - Platform - Mac - Dec 22, 2015

This issue has been reported by two different users with very similar circumstances: Both report the editor freezing when trying to compile UE4.10 C++ Projects running Mac OSX 10.11.1 if no audio i ...

Compiling Source for Mac from GitHub causes Editor Initialization to Hang

UE - Platform - Mac - Dec 17, 2015

In addition to the Crash Reporter: We have a user reporting this on the AnswerHub: https://answers.unrealengine.com/questions/346668/editor-crashing-on-launch-35-new-install-mac-osx-1-1.html Upon ...

Change FMacPlatformProcess::ExecProcess to read from pipe while the process is running

UE - Platform - Mac - Nov 27, 2015

We think that the reason users are having problems with svn on mac is that the platform implementation of ExecProcess waits until the process has shut down before any data is read off the pipe. This ...

Using the Clean command in XCode prevents the editor from opening

UE - Platform - Mac - Nov 18, 2015

In XCode, if the Product->Clean option is used, the editor from the launcher will not open. Workaround: This can be fixed by running Verify from the Launcher. ...

Crash on Mac when attempting to Join Sessions

UE - Platform - Mac - Nov 17, 2015

User reporting crash on his Mac. He seemed to have narrowed down the reproduction to attempting to join a multiplayer session. "After the crashes when I restart UE4 and open my project some BPs are ...

MAC: dSYM files are included in packaging when "include debug files" is checked off

UE - Platform - Mac - Nov 13, 2015

When packaging settings are set to "Shipping" with "include debug files" checked off, UE4-Game-Mac-Shipping.dsym is still present in packaging adding a non-essential 619mb of data. ...

iMac: Whenever _AMDDeviceDetached event occurs, the editor hangs.

UE - Platform - Mac - Nov 4, 2015

The user is reporting that, on their iMac, Whenever _AMDDeviceDetached event occurs in the Activity Monitor, the editor hangs utilizing a reported 101% of the CPU. *The user claims this is 100% re ...

UnrealPak hangs when creating a pak file on Mac

UE - Platform - Mac - Oct 23, 2015

Reported by users and seen once by myself. For a project which can exhibit this see: https://udn.unrealengine.com/questions/265039/example-project-for-ios-build-hang-and-poor-modula.html ...

Gray box at the bottom of screen shots on MAC if the window is larger than the screen

UE - Platform - Mac - Oct 12, 2015

If the User uses the F9 key to take a screen shot of their project and the window for the project is larger than the screen, the part of the screen that is not shown will be grayed out (this is not ...

r.setRes does not Allow true fullscreen on Mac

UE - Platform - Mac - Oct 5, 2015

While playing in editor, executing the Console Command: "r.setRes 1920x1080wf" produces the exact same results as "r.setRes 1920x1080f" which is to create a fullscreen window with a border across th ...