[MAC] Editor keyboard bindings do not allow overriding already bound shortcuts

UE - Platform - Mac - Sep 9, 2015

When entering "ALT+B," to rebind keys to a function, red warning flashes for 1 frame, does not allow function to be rebound to this key combination *See attached image. ...

Crash Typing Special Characters using US-International-PC keyboard in MacOS:10.10.4

UE - Platform - Mac - Aug 17, 2015

Typing Special Characters using US-International-PC keyboard in MacOS:10.10.4 causes the editor to crash. ...

[CrashReport] libobjc.A.dylib!<Unknown> SEGV_NOOP at 0x0

UE - Platform - Mac - Aug 3, 2015

User crashes at "Loading 83%" *See also attached Mac Crash Log. [Link Removed]Launched UE, it crashed upon launch.Ok, a file i wanted to delete, and it just crashed the whole program. Thx.Started e ...

Viewport buttons on Mac are difficult to open

UE - Platform - Mac - Jul 17, 2015

QA REGRESSION: YesWORKING: 2616418BROKEN: 2623997 In the Mac editor, the Viewport buttons are difficult to open, requiring multiple clicks to keep the list visible. Update:QA REGRESSION: YesWORKIN ...

SEGV_NOOP at 0x0

UE - Platform - Mac - Jul 7, 2015

Crash Report: [Link Removed] *Crash Report attached User reports, "Launch[ing] Unreal Engine 4.8.1 from Epic Games Launcher, UE4 splash screen will come up and after 80% of initialization; UE4edit ...

Dialog Windows Still Displayed when Editor is Minimized on Macs

UE - Platform - Mac - Jun 25, 2015

There are some dialog windows that will render on top of other external applications when the editor is minimized and does not have focus.....i.e. 'Building Lighting' and 'Auto-Save' dialog windows. ...

Engine Source is no longer part of xcodeproj

UE - Platform - Mac - Jun 15, 2015

Reported by a user on AnswerHub, but when creating a code project with Binary Install, the Engine source is no longer included/visible in the .xcodeproj. This does not occur on Windows with VS ...

MAC: Mouse input does not aligned with the cursor when switching from windowed to fullscreen

UE - Platform - Mac - Jun 11, 2015

Mouse input is not aligned with the visible cursor when users switch from windowed to fullscreen. Input seems to be located to the left of the visible cursor. This prevents users from accessing any ...

Pressing Play/Simulate on Window without Focus does not Function on Mac

UE - Platform - Mac - Jun 2, 2015

If a user attempts to 'PIE' within a window that does not currently have focus, the 'PIE' will not execute. The user provided a video on his answerhub post which illustrates the issue clearly. In ...

Unable to Expand the Class Dialog Menu on Mac when Creating New Blueprint Class

UE - Platform - Mac - Apr 24, 2015

Unable to reproduce internally. The user is unable to expand the class dialog menu when creating a new blueprint class on his Mac. He provides a video showing the issue he is experiencing in 4.7.5 ...